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Interactive Web Development with Three.js and A-Frame
Create Captivating Visualizations and Projects in Immersive Creative Technology for 3D, WebAR, and WebVR Using Three.js and A-Frame (English Edition)
Alessandro Straccia
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Interactive Web Development with Three.js and A-Frame
Create Captivating Visualizations and Projects in Immersive Creative Technology for 3D, WebAR, and WebVR Using Three.js and A-Frame (English Edition)
Alessandro Straccia
About This Book
Build rich Creative Technology projects using 3D, AR, and VR
Book DescriptionEmbark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering.
Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects.
Table of Contents1. Getting Started with Three.js2. Our First Scene3. Interacting with Our Scene4. Adding Some Realism5. Post Processing6. Introduction to WebAR and WebVR7. Creating Your First WebAR Experience8. Creating Your First WebVR Experience9. Useful Boilerplates to Start Your Projects Index
Frequently asked questions
Information
Table of contents
- Cover Page
- Title Page
- Copyright Page
- Dedication Page
- About the Author
- About the Technical Reviewer
- Acknowledgements
- Preface
- Errata
- Table of Contents
- 1. Getting Started with Three.js
- 2. Our First Scene
- 3. Interacting with Our Scene
- 4. Adding Some Realism
- 5. Post Processing
- 6. Introduction to WebAR and WebVR
- 7. Creating Your First WebAR Experience
- 8. Creating Your First WebVR Experience
- 9. Useful Boilerplates to Start Your Projects
- Index