Cinematic Photoreal Environments in Unreal Engine 5
eBook - ePub

Cinematic Photoreal Environments in Unreal Engine 5

Create captivating worlds and unleash the power of cinematic tools without coding

Giovanni Visai

  1. 548 pages
  2. English
  3. ePUB (mobile friendly)
  4. Only available on web
eBook - ePub

Cinematic Photoreal Environments in Unreal Engine 5

Create captivating worlds and unleash the power of cinematic tools without coding

Giovanni Visai

Book details
Table of contents
Citations

About This Book

Go from learning Unreal Engine 5 fundamentals to achieving stunning photorealistic environments and creating cinematic masterpieces

Key Features

  • Implement advanced shaders, effects, and post-processing to make your environment look cinematic
  • Explore techniques for achieving realistic graphic complexity with incredible performance
  • Create your own materials and enhance the visuals of your gaming environment
  • Purchase of the print or Kindle book includes a free PDF eBook

Book Description

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5.Starting with the steps for installing the game engine and learning about its potential, you'll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you'll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you'll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter.By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.

What you will learn

  • Generate a Master Material to create hundreds of different material instances
  • Explore lighting principles and apply them to UE lighting systems
  • Evaluate the pros and cons of real-time rendering in the world-building process
  • Build massive landscapes with procedural materials, heightmap, landmass, and water
  • Populate an environment with realistic assets using Foliage and Megascan
  • Master the art of crafting stunning shots with Sequencer
  • Enhance visual quality with Post Process Volume and Niagara
  • Produce a photorealistic shot using the Movie Render Queue

Who this book is for

If you are a creative director, designer, or creator with a passion for technology and CGI, this UE 5 book is for you. Game developers and tech artists will also benefit from this book as it can help them understand an environment artist's workflow and how to optimize performance.

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Information

Year
2024
ISBN
9781803236889

Table of contents

  1. Cinematic Photoreal Environments in Unreal Engine 5
  2. Contributors
  3. Preface
  4. Part 1: Getting Started with Unreal Engine 5
  5. 1
  6. 2
  7. 3
  8. 4
  9. 5
  10. 6
  11. 7
  12. Part 2: Environment Creation Techniques
  13. 8
  14. 9
  15. 10
  16. Part 3: Cinematic Fundamentals and Rendering
  17. 11
  18. 12
  19. 13
  20. Index
  21. Other Books You May Enjoy
Citation styles for Cinematic Photoreal Environments in Unreal Engine 5

APA 6 Citation

Visai, G. (2024). Cinematic Photoreal Environments in Unreal Engine 5 ([edition unavailable]). Packt Publishing. Retrieved from https://www.perlego.com/book/4428855 (Original work published 2024)

Chicago Citation

Visai, Giovanni. (2024) 2024. Cinematic Photoreal Environments in Unreal Engine 5. [Edition unavailable]. Packt Publishing. https://www.perlego.com/book/4428855.

Harvard Citation

Visai, G. (2024) Cinematic Photoreal Environments in Unreal Engine 5. [edition unavailable]. Packt Publishing. Available at: https://www.perlego.com/book/4428855 (Accessed: 24 June 2024).

MLA 7 Citation

Visai, Giovanni. Cinematic Photoreal Environments in Unreal Engine 5. [edition unavailable]. Packt Publishing, 2024. Web. 24 June 2024.