eBook - ePub
User Experience Methods and Tools in Human-Computer Interaction
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- 520 pages
- English
- ePUB (mobile friendly)
- Only available on web
eBook - ePub
User Experience Methods and Tools in Human-Computer Interaction
Book details
Table of contents
Citations
About This Book
This book covers user experience methods and tools in designing user?friendly products and servicesby encompassing widely utilized successful methods, including elicitation, analysis and establishment of requirements, collaborative idea generation with design teams and intended users, prototype testing and evaluation of the user experience through empirical and non?empirical means.
This book
- Provides methods and tools tailored for each stage of the design process
- Discusses methods for the active involvement of users in the human?centered design process
- Equips readers with an effective toolset for use throughout the design process, ensuring that what is created aligns with user needs and desires
- Covers a wide array of research and evaluation methods employed in HCI, from the initiation of the human?centered development cycle to its culmination
This book is a fascinating read for individuals interested in Human-Computer Interaction research and applications.
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Yes, you can access User Experience Methods and Tools in Human-Computer Interaction by Constantine Stephanidis, Gavriel Salvendy, Constantine Stephanidis,Gavriel Salvendy in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Engineering. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- Preface
- Editors
- List of Contributors
- Chapter 1 Requirements Engineering and User Needs Analysis
- Chapter 2 Ethnography, User Observation, and Interviews
- Chapter 3 Ideation, Focus Groups, and Brainstorming
- Chapter 4 Personas, Scenarios, Journey Maps, and Storyboards
- Chapter 5 Task Analysis and Modeling
- Chapter 6 Designing and Analyzing Questionnaires and Surveys
- Chapter 7 Inspection Methods for Usability Evaluation
- Chapter 8 Designing, Conducting, Analyzing, and Reporting Usability Testing Experiments
- Chapter 9 Eye-Tracking and Physiological Measurements for UX Evaluation
- Chapter 10 Participatory Design
- Chapter 11 Crowdsourcing in UX Research
- Chapter 12 Responsible User Modelling
- Chapter 13 Digital Human Modeling
- Chapter 14 Prototyping Techniques for UX Research
- Chapter 15 UX Design Tools
- Chapter 16 Gamification Design
- Chapter 17 Help and User Support
- Index