eBook - ePub
Human-Computer Interaction in Various Application Domains
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- 536 pages
- English
- ePUB (mobile friendly)
- Only available on web
eBook - ePub
Human-Computer Interaction in Various Application Domains
Book details
Table of contents
Citations
About This Book
Human-Computer Interaction (HCI) is a multidisciplinary research and applied field targeted to studying people interacting with information technology and designing usable and efficient systems for them. This book outlines the state?of?the?art of HCI research in the respective domain such as health, games, transportation, industry, and entertainment.
This book
- Bridges the gap between theory and practice by presenting how to apply HCI methods and tools in specific domains.
- Offers concrete examples of HCI use in real-world situations.
- Presents case-specific best practices, tips, and tricks.
- Includes chapters that are well-studied and purposefully selected, representing important theoretical, practical, and research areas in HCI.
- Includes domains ranging from the roots and the classic approaches of human-computer interaction to contemporary advancements.
This book is a fascinating read for individuals interested in Human-Computer Interaction research and applications.
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Yes, you can access Human-Computer Interaction in Various Application Domains by Constantine Stephanidis,Gavriel Salvendy in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Engineering. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- Preface
- Editors
- Contributors
- Chapter 1 HCI in e-Health
- Chapter 2 Well-Being in a Digital Age
- Chapter 3 Social Computing
- Chapter 4 Computer-Supported Cooperative Work, Teleconferencing and Remote Working
- Chapter 5 Adaptive Learning, Training, and Education
- Chapter 6 Player Experience
- Chapter 7 Emerging Technologies and Frameworks for Serious Games
- Chapter 8 Entertainment and Interactive Media
- Chapter 9 Digital Presentation and Interaction with Cultural Heritage
- Chapter 10 HCI in e-Commerce
- Chapter 11 HCI in Business and Organizations: Digital Transformation with HCI, Metaverse, and AI Technologies
- Chapter 12 HCI in E-Government and E-Democracy
- Chapter 13 HCI in Service Industries
- Chapter 14 Big Data Visualization and Visual Analytics
- Chapter 15 Dashboard Design
- Chapter 16 HCI in the Manufacturing Industries
- Chapter 17 HCI in Aviation
- Index