Programming Sound with Pure Data
eBook - ePub

Programming Sound with Pure Data

Make Your Apps Come Alive with Dynamic Audio

  1. 196 pages
  2. English
  3. ePUB (mobile friendly)
  4. Only available on web
eBook - ePub

Programming Sound with Pure Data

Make Your Apps Come Alive with Dynamic Audio

Book details
Table of contents
Citations

About This Book

Add sound effects or music to your web, Android, and iOS apps and games—sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing.

Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library.

Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.

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Yes, you can access Programming Sound with Pure Data by Tony Hillerson in PDF and/or ePUB format, as well as other popular books in Computer Science & Digital Media. We have over one million books available in our catalogue for you to explore.

Information

Year
2014
ISBN
9781680504385

Table of contents

  1. Programming Sound with Pure Data
  2. For the Best Reading Experience...
  3. Table of Contents
  4. Early praise for Programming Sound with Pure Data
  5. Foreword
  6. Acknowledgments
  7. Preface
  8. Chapter 1: Introduction
  9. Chapter 2: Making Some Noise
  10. Chapter 3: Building Controls
  11. Chapter 4: Creating Effects: Real-World Sounds
  12. Chapter 5: Working with Waves
  13. Chapter 6: Creating Effects: Swords!
  14. Chapter 7: Sound in the User Experience
  15. Chapter 8: Exporting Sounds for a Web Game
  16. Chapter 9: Integrating Dynamic Sounds into a Native App
  17. Chapter 10: Your Journey Begins
  18. Appendix 1: Glossary
  19. Bibliography