Programming Sound with Pure Data
Make Your Apps Come Alive with Dynamic Audio
- 196 pages
- English
- ePUB (mobile friendly)
- Only available on web
About This Book
Add sound effects or music to your web, Android, and iOS apps and gamesâsound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing.
Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library.
Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.
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Table of contents
- Programming Sound with Pure Data
- For the Best Reading Experience...
- Table of Contents
- Early praise for Programming Sound with Pure Data
- Foreword
- Acknowledgments
- Preface
- Chapter 1: Introduction
- Chapter 2: Making Some Noise
- Chapter 3: Building Controls
- Chapter 4: Creating Effects: Real-World Sounds
- Chapter 5: Working with Waves
- Chapter 6: Creating Effects: Swords!
- Chapter 7: Sound in the User Experience
- Chapter 8: Exporting Sounds for a Web Game
- Chapter 9: Integrating Dynamic Sounds into a Native App
- Chapter 10: Your Journey Begins
- Appendix 1: Glossary
- Bibliography