Design and Implementation of 3D Graphics Systems
eBook - ePub

Design and Implementation of 3D Graphics Systems

  1. 350 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Design and Implementation of 3D Graphics Systems

Book details
Table of contents
Citations

About This Book

This book covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website.

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Yes, you can access Design and Implementation of 3D Graphics Systems by Jonas de Miranda Gomes,Luiz Velho,Mario Costa Sousa in PDF and/or ePUB format, as well as other popular books in Ciencia de la computación & Gráficos computacionales. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half-Title Page
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Table of Contents
  7. About the Cover
  8. Preface
  9. 1 Introduction
  10. 2 Objects and Graphics Devices
  11. 3 Interaction and Graphical Interfaces
  12. 4 Geometry
  13. 5 Color
  14. 6 Digital Image
  15. 7 Description of 3D Scenes
  16. 8 3D Geometric Models
  17. 9 Modeling Techniques
  18. 10 Hierarchies and Articulated Objects
  19. 11 Viewing and Camera Transformations
  20. 12 Surface Clipping for Viewing
  21. 13 Rasterization
  22. 14 Visible Surface Calculation
  23. 15 Local Illumination Models
  24. 16 Global Illumination
  25. 17 Mapping Techniques
  26. 18 Shading
  27. 19 3D Graphics Systems
  28. Bibliography
  29. Index