eBook - ePub
Design and Implementation of 3D Graphics Systems
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- 350 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Design and Implementation of 3D Graphics Systems
Book details
Table of contents
Citations
About This Book
This book covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website.
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Yes, you can access Design and Implementation of 3D Graphics Systems by Jonas de Miranda Gomes,Luiz Velho,Mario Costa Sousa in PDF and/or ePUB format, as well as other popular books in Ciencia de la computación & Gráficos computacionales. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Half-Title Page
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- About the Cover
- Preface
- 1 Introduction
- 2 Objects and Graphics Devices
- 3 Interaction and Graphical Interfaces
- 4 Geometry
- 5 Color
- 6 Digital Image
- 7 Description of 3D Scenes
- 8 3D Geometric Models
- 9 Modeling Techniques
- 10 Hierarchies and Articulated Objects
- 11 Viewing and Camera Transformations
- 12 Surface Clipping for Viewing
- 13 Rasterization
- 14 Visible Surface Calculation
- 15 Local Illumination Models
- 16 Global Illumination
- 17 Mapping Techniques
- 18 Shading
- 19 3D Graphics Systems
- Bibliography
- Index