Mathematical Methods and Theory in Games, Programming, and Economics
eBook - PDF

Mathematical Methods and Theory in Games, Programming, and Economics

Volume 2: The Theory of Infinite Games

  1. 398 pages
  2. English
  3. PDF
  4. Only available on web
eBook - PDF

Mathematical Methods and Theory in Games, Programming, and Economics

Volume 2: The Theory of Infinite Games

Book details
Table of contents
Citations

About This Book

Mathematical Methods and Theory in Games, Programming, and Economics, Volume II provides information pertinent to the mathematical theory of games of strategy. This book presents the mathematical tools for manipulating and analyzing large sets of strategies. Organized into nine chapters, this volume begins with an overview of the fundamental concepts in game theory, namely, strategy and pay-off. This text then examines the identification of strategies with points in Euclidean n-space, which is a convenience that simplifies the mathematical analysis. Other chapters provide a discussion of the theory of finite convex games. This book discusses as well the extension of the theory of convex continuous games to generalized convex games, which leads to the characterization that such games possess optimal strategies of finite type. The final chapter deals with the components of a simple two-person poker game. This book is a valuable resource for mathematicians, statisticians, economists, social scientists, and research workers.

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Yes, you can access Mathematical Methods and Theory in Games, Programming, and Economics by Samuel Karlin, Z. W. Birnbaum in PDF and/or ePUB format, as well as other popular books in Matemáticas & Probabilidad y estadística. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Pergamon
Year
2014
ISBN
9781483224008

Table of contents

  1. Front Cover
  2. Mathematical Methods and Theory in Games, Programming, and Economics
  3. Copyright Page
  4. Table of Contents
  5. CHAPTER 1. THE DEFINITION OF A GAME AND THE MIN-MAX THEOREM
  6. CHAPTER 2. THE NATURE AND STRUCTURE OF INFINITE GAMES
  7. CHAPTER 3. SEPARABLE AND POLYNOMIAL GAMES
  8. CHAPTER 4. GAMES WITH CONVEX KERNELS AND GENERALIZED CONVEX KERNELS
  9. CHAPTER 5. GAMES OF TIMING OF ONE ACTION FOR EACH PLAYER
  10. CHAPTER 6. GAMES OF TIMING (CONTINUED)
  11. CHAPTER 7. MISCELLANEOUS GAMES
  12. CHAPTER 8. INFINITE CLASSICAL GAMES NOT PLAYED OVER THE UNIT SQUARE
  13. CHAPTER 9. POKE R AND GENERAL PARLOR GAMES
  14. SOLUTIONS TO PROBLEMS
  15. APPENDIX A. VECTOR SPACES AND MATRICES
  16. APPENDIX B. CONVEX SETS AND CONVEX FUNCTIONS
  17. APPENDIX C. MISCELLANEOUS TOPICS
  18. BIBLIOGRAPHY
  19. INDEX