
- 113 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
The Expected-Outcome Model of Two-Player Games
About this book
The Expected-Outcome Model of Two-Player Games deals with the expected-outcome model of two-player games, in which the relative merit of game-tree nodes, rather than board positions, is considered. The ambiguity of static evaluation and the problems it generates in the search system are examined and the development of a domain-independent static evaluator is described. Comprised of eight chapters, this book begins with an overview of the rationale for the mathematical study of games, followed by a discussion on some previous artificial intelligence (AI) research efforts on game-trees. The next section opens with the definition of a node's expected-outcome value as the expected value of the leaves beneath it. The expected-outcome model is outlined, paying particular attention to the expected-outcome value of a game-tree node. This model was implemented on some small versions of tic-tac-toe and Othello. The book also presents results that offer strong support for both the validity of the expected-outcome model and the rationality of its underlying assumptions. This monograph is intended for specialists in AI and computer science.
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Information
Table of contents
- Front Cover
- The Expected-Outcome Model of Two-Player Games
- Copyright Page
- Table of Contents
- Part I: Introduction
- Part II: The Model
- Part III: Conclusions
- Appendix A: Standard Evaluation Functions
- Appendix B: The Random Sampler
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Yes, you can access The Expected-Outcome Model of Two-Player Games by Bruce Abramson in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over 1.5 million books available in our catalogue for you to explore.