Beginning 3D Game Assets Development Pipeline
eBook - ePub

Beginning 3D Game Assets Development Pipeline

Learn to Integrate from Maya to Unity

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Beginning 3D Game Assets Development Pipeline

Learn to Integrate from Maya to Unity

Book details
Table of contents
Citations

About This Book

This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
The book begins with anoverall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.

What You Will Learn

  • Build a thorough knowledge of the 3D game asset production workflow
  • Understand how each phase leads up to the next one
  • Know how 3D assets are implemented into Unity
  • Texture, rig, and animate the 3D model
  • Export and import the 3D asset or model
  • Understand the iterative design process


Who This Book Is For

3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole

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Yes, you can access Beginning 3D Game Assets Development Pipeline by Nova Villanueva in PDF and/or ePUB format, as well as other popular books in Informatik & Programmierung von Spielen. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Apress
Year
2021
ISBN
9781484271964

Table of contents

  1. Cover
  2. Front Matter
  3. 1. What Is the 3D Production Pipeline and Why Is It Important?
  4. 2. Starting with Maya
  5. 3. Creating a Base Mesh
  6. 4. Preparing the Asset for the Next Phase
  7. 5. UV Mapping
  8. 6. Creating a High Poly Model
  9. 7. Texturing
  10. 8. Rigging the Mech
  11. 9. Bringing the Asset to Life
  12. Back Matter