Mastering Collaboration in a Product Team
eBook - ePub

Mastering Collaboration in a Product Team

70 Techniques to Help Teams Build Better Products

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Mastering Collaboration in a Product Team

70 Techniques to Help Teams Build Better Products

Book details
Table of contents
Citations

About This Book

The nature of product development is changing. The most successful innovations are those that come from teams of people who are exploring problems together. Teams that build meaningful releases of their products iteratively and incrementally are opening the door for early feedback so that decisions can be taken to persevere or pivot based on evidence.

But how do you make the most out of a team's different perspectives, experiences and ideas? How can you instill a collaborative mindset in a product development team? How do you find out if your product idea actually has any value? How can you truly understand people's needs?

Mastering Collaboration in a Product Team is a toolbox of proven techniques from the field for the whole product team to use together to find answers to these questions and more. It is filled with practical tools to maximize your team's chances of success when developing products and services, from identifying opportunities, to the point of being able to confidently go into production.

What You'll Learn

  • Define people's real problems and needs
  • Collaboratively create innovative ideas
  • Validate product/feature ideas quickly and cheaply as a team
  • Explore a lightweight introduction to thetechniques ofmodern product development

Who This Book Is For
Product Owners, Product Managers, Business Analysts, Development Team Members, Designers, Scrum Masters, Agile Coaches or anyone in a role responsible for designing, developing, or sustaining products or services, with the purpose of maximizing their value.

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Yes, you can access Mastering Collaboration in a Product Team by Natasha Hampshire,Glaudia Califano,David Spinks in PDF and/or ePUB format, as well as other popular books in Computer Science & Human-Computer Interaction. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Apress
Year
2022
ISBN
9781484282540

Table of contents

  1. Cover
  2. Front Matter
  3. 1. How Long Has It Been
  4. 2. Feedback Bazaar
  5. 03. Crazy-8s
  6. 04. Interviews
  7. 05. Collect, Converge, and Converse
  8. 06. Proto-personas
  9. 07. Declaring Assumptions
  10. 08. Product Life Cycle
  11. 09. Stick Your Nose in Your Competitor’s Business
  12. 10. Worst Possible Ideas
  13. 11. Journey Mapping
  14. 12. Put Your Different Thinking Hats On
  15. 13. Focus Groups
  16. 14. Evaluate Your Options
  17. 15. Hypotheses
  18. 16. Seen and Heard
  19. 17. Flows
  20. 18. Empathy Mapping
  21. 19. Heuristic Evaluation
  22. 20. 10/10/10 Rule
  23. 21. Knowing When to Stop
  24. 22. Tomorrow’s Headlines
  25. 23. Speaking the Same Language
  26. 24. Experience-Based Roadmapping
  27. 25. Card Sorting
  28. 26. Service Blueprinting
  29. 27. Go and Do
  30. 28. Kano Model
  31. 29. Laddering Up
  32. 30. Pirate Metrics
  33. 31. Paper Prototyping
  34. 32. How Might We
  35. 33. Stakeholder Mapping
  36. 34. Vanishing Options
  37. 35. Guerrilla Testing
  38. 36. Tree Testing
  39. 37. Inclusive Thinking
  40. 38. Your Vision on a Box
  41. 39. See for Yourselves
  42. 40. A/B Testing
  43. 41. Story Mapping
  44. 42. Creative Pause
  45. 43. You Had Me on the First Click
  46. 44. Dear Diary…
  47. 45. Wireframes
  48. 46. Trade-off Sliders
  49. 47. Reaction Card Method
  50. 48. Impact Mapping
  51. 49. Swarming
  52. 50. Keep Your Ear to the Ground
  53. 51. Thinking with Your Hands
  54. 52. Jobs to Be Done
  55. 53. Information Radiators
  56. 54. Opportunity Scoring
  57. 55. Questioning with Curiosity
  58. 56. Buy a Feature
  59. 57. SCAMPER
  60. 58. Elevator Pitch
  61. 59. User Stories
  62. 60. User-Driven Prototyping
  63. 61. Bodystorming
  64. 62. World Café
  65. 63. Opportunity Solution Tree
  66. 64. Storyboarding
  67. 65. Door to the Future
  68. 66. Ecocycle
  69. 67. Wizard of Oz
  70. 68. Idea Journal
  71. 69. Usability Testing
  72. 70. Hindsight 20/20
  73. Back Matter