Mastering Collaboration in a Product Team
70 Techniques to Help Teams Build Better Products
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Mastering Collaboration in a Product Team
70 Techniques to Help Teams Build Better Products
About This Book
The nature of product development is changing. The most successful innovations are those that come from teams of people who are exploring problems together. Teams that build meaningful releases of their products iteratively and incrementally are opening the door for early feedback so that decisions can be taken to persevere or pivot based on evidence.
But how do you make the most out of a team's different perspectives, experiences and ideas? How can you instill a collaborative mindset in a product development team? How do you find out if your product idea actually has any value? How can you truly understand people's needs?
Mastering Collaboration in a Product Team is a toolbox of proven techniques from the field for the whole product team to use together to find answers to these questions and more. It is filled with practical tools to maximize your team's chances of success when developing products and services, from identifying opportunities, to the point of being able to confidently go into production.
What You'll Learn
- Define people's real problems and needs
- Collaboratively create innovative ideas
- Validate product/feature ideas quickly and cheaply as a team
- Explore a lightweight introduction to thetechniques ofmodern product development
Who This Book Is For
Product Owners, Product Managers, Business Analysts, Development Team Members, Designers, Scrum Masters, Agile Coaches or anyone in a role responsible for designing, developing, or sustaining products or services, with the purpose of maximizing their value.
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Information
Table of contents
- Cover
- Front Matter
- 1. How Long Has It Been
- 2. Feedback Bazaar
- 03. Crazy-8s
- 04. Interviews
- 05. Collect, Converge, and Converse
- 06. Proto-personas
- 07. Declaring Assumptions
- 08. Product Life Cycle
- 09. Stick Your Nose in Your Competitor’s Business
- 10. Worst Possible Ideas
- 11. Journey Mapping
- 12. Put Your Different Thinking Hats On
- 13. Focus Groups
- 14. Evaluate Your Options
- 15. Hypotheses
- 16. Seen and Heard
- 17. Flows
- 18. Empathy Mapping
- 19. Heuristic Evaluation
- 20. 10/10/10 Rule
- 21. Knowing When to Stop
- 22. Tomorrow’s Headlines
- 23. Speaking the Same Language
- 24. Experience-Based Roadmapping
- 25. Card Sorting
- 26. Service Blueprinting
- 27. Go and Do
- 28. Kano Model
- 29. Laddering Up
- 30. Pirate Metrics
- 31. Paper Prototyping
- 32. How Might We
- 33. Stakeholder Mapping
- 34. Vanishing Options
- 35. Guerrilla Testing
- 36. Tree Testing
- 37. Inclusive Thinking
- 38. Your Vision on a Box
- 39. See for Yourselves
- 40. A/B Testing
- 41. Story Mapping
- 42. Creative Pause
- 43. You Had Me on the First Click
- 44. Dear Diary…
- 45. Wireframes
- 46. Trade-off Sliders
- 47. Reaction Card Method
- 48. Impact Mapping
- 49. Swarming
- 50. Keep Your Ear to the Ground
- 51. Thinking with Your Hands
- 52. Jobs to Be Done
- 53. Information Radiators
- 54. Opportunity Scoring
- 55. Questioning with Curiosity
- 56. Buy a Feature
- 57. SCAMPER
- 58. Elevator Pitch
- 59. User Stories
- 60. User-Driven Prototyping
- 61. Bodystorming
- 62. World Café
- 63. Opportunity Solution Tree
- 64. Storyboarding
- 65. Door to the Future
- 66. Ecocycle
- 67. Wizard of Oz
- 68. Idea Journal
- 69. Usability Testing
- 70. Hindsight 20/20
- Back Matter