Building Quality Shaders for Unity®
eBook - ePub

Building Quality Shaders for Unity®

Using Shader Graphs and HLSL Shaders

  1. English
  2. ePUB (mobile friendly)
  3. Only available on web
eBook - ePub

Building Quality Shaders for Unity®

Using Shader Graphs and HLSL Shaders

Book details
Table of contents
Citations

About This Book

Understand what shaders are and what they're used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your shader knowledge in stages, starting with fundamental shader mathematics and how shader development mindset differs from other types of art and programming, and slowly delves into topics such as vertex and fragment shaders, lighting, depth-based effects, texture mapping, and Shader Graph.
This book presents each of these topics with a comprehensive breakdown, the required theory, and some practical applications for the techniques learned during each chapter. The HLSL (High Level Shading Language) code and Shader Graphs will be provided for each relevant section, as well as plenty of screenshots.
By the end of this book, you will have a good understanding of the shader development pipeline and you will be fully equipped to start making your own aesthetic and performant shader effects for your own games!
You Will Learn To • Use shaders across Unity's rendering pipelines • Write shaders and modify their behavior with C# scripting • Use Shader Graph for codeless development • Understand the important math behind shaders, particularly space transformations • Profile the performance of shaders to identify optimization targets
Who Is This Book For
This book is intended for beginners to shader development, or readers who may want to make the jump from shader code to Shader Graph. It will also include a section on shader examples for those who already know the fundamentals of shaders and are looking for specific use cases.

Frequently asked questions

Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes, you can access Building Quality Shaders for Unity® by Daniel Ilett in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Apress
Year
2022
ISBN
9781484286524

Table of contents

  1. Cover
  2. Front Matter
  3. 1. Introduction to Shaders in Unity
  4. 2. Math for Shader Development
  5. 3. Your Very First Shader
  6. 4. Shader Graph
  7. 5. Textures and UV Coordinates
  8. 6. Advanced Texturing
  9. 7. The Depth Buffer
  10. 8. Transparency and Alpha
  11. 9. More Shader Fundamentals
  12. 10. Lighting and Shadows
  13. 11. Image Effects and Post-Processing
  14. 12. Advanced Shaders
  15. 13. Profiling and Optimization
  16. 14. Shader Recipes for Your Games
  17. Back Matter