Learn JavaFX Game and App Development
eBook - ePub

Learn JavaFX Game and App Development

With FXGL 17

  1. English
  2. ePUB (mobile friendly)
  3. Only available on web
eBook - ePub

Learn JavaFX Game and App Development

With FXGL 17

Book details
Table of contents
Citations

About This Book

Understand real-world game development concepts using JavaFX game engine called FXGL. The core focus of the book is on developing a standalone game or application with FXGL.
We will start with an overview of the book followed by requisite concepts from Java and JavaFX that will be used throughout this book. Next, we will learn about the FXGL game engine and its wide range of real-world game development techniques. In the following chapter, we learn about entity-component model used in FXGL to create a powerful abstraction of the game world. The next chapter builds on this, where we develop a platformer game using the physics engine and a popular external tool called Tiled. An important concept of games AI is covered in the following chapter. Visually complex features related to graphics and rendering as well as UI elements and animation system in FXGL will be discussed in the next chapter. The following chapter is dedicated to non-game applications that can be developed using FXGL. The last two chapters cover packaging and deployment of JavaFX and FXGL applications and discussion on future projects.
The key take-away skill from this book is the ability to develop professional-level applications and games with FXGL. During the course of this book, you will have produced a range of cross-platform applications and games using FXGL, reinforcing the game development concepts covered throughout.
What You Will Learn • Understand use of advanced Java and JavaFX concepts
• Learn about real-world game development concepts in a general-purpose programming language • Master professional cross-platform, desktop and mobile, games using the FXGL game engine
Who Is This Book For This book is for beginners in Java and/or JavaFX who wish to develop apps and games with FXGL, while improving Java and JavaFX skills.

Frequently asked questions

Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes, you can access Learn JavaFX Game and App Development by Almas Baimagambetov in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Apress
Year
2022
ISBN
9781484286258

Table of contents

  1. Cover
  2. Front Matter
  3. 1. Introduction
  4. 2. Requisite Concepts
  5. 3. Entity-Component Case Study: Develop Pong
  6. 4. Physics Case Study: Platformer Game
  7. 5. AI Case Study: Develop a Maze Action Game
  8. 6. Graphics, Visual Effects, and User Interfaces
  9. 7. General-Purpose Applications and Packaging
  10. 8. Conclusion
  11. Back Matter