- English
- ePUB (mobile friendly)
- Available on iOS & Android
About This Book
Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.
We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.
The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.
What You Will Learn
ā¢ Understand the fundamentals of digital audio production in the context of video games
ā¢ Learn about audio integration with popular middleware solutions and APIs
ā¢ Leverage plugin effects software to sculpt your audio to professional levels
ā¢ Identify modern audio file formats and how and when to use them
ā¢ Learn best practices when mixing sound effects and music for video games
Who Is This Book For
The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.
Frequently asked questions
Information
Table of contents
- Cover
- Front Matter
- 1.Ā Bits, Sample Rates, and Other Fundamentals of Digital Audio
- 2.Ā Current Generation Audio Hardware
- 3.Ā Manipulating the Spectrum
- 4.Ā More Effects and Digital Audio Workstations
- 5.Ā Voice Acting: Hardware and Techniques
- 6.Ā MIDI and Composing in the Digital Age
- 7.Ā Introducing MIDI 2.0
- 8.Ā Chiptunes
- 9.Ā Audio Solutions for Video Games
- 10.Ā Selling and Licensing
- Back Matter