The Way We Play
eBook - ePub

The Way We Play

Theory of Game Design

  1. English
  2. ePUB (mobile friendly)
  3. Only available on web
eBook - ePub

The Way We Play

Theory of Game Design

Book details
Table of contents
Citations

About This Book

Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development.

The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games.

Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production.

What You Will Learn

  • Understand theories within games design
  • Grasp what it takes to design and create your first game
  • Look back at previous popular games and what made them so great
  • Cover all aspects of design to allow you to begin designing your first video game

Who Is This Book For:

Anyone who would like to explore the fundamentals of game design and the theory behind it. This is also a chance to learn what goes into a game and how a game can be designed to be fun.

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Yes, you can access The Way We Play by Michael Killick in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Apress
Year
2022
ISBN
9781484287897

Table of contents

  1. Cover
  2. Front Matter
  3. 1. Your Design Journey Begins
  4. 2. Video Games: Under the Hood
  5. 3. From Paper to Screen
  6. 4. First-Person Character Controller in Unity
  7. 5. Rule the World – Level Design
  8. 6. Friend or Foe? Enemy Design
  9. 7. MCM (Mechanics, Combat, and Multiplayer)
  10. 8. 2D Platformer Tutorial
  11. 9. HUD and UI. What Does It Mean?
  12. 10. Parting Advice
  13. 11. The End. Or Your Beginning?
  14. Back Matter