Accelerating Unity Through Automation
eBook - ePub

Accelerating Unity Through Automation

Power Up Your Unity Workflow by Offloading Intensive Tasks

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Accelerating Unity Through Automation

Power Up Your Unity Workflow by Offloading Intensive Tasks

Book details
Table of contents
Citations

About This Book

Building games with Unity is hard enough without having to stand up and go and make a coffee each time you want to just build your project or find out days/weeks down the line that some change you made while building your dream has incurred a debt that means your project cannot be built for one of your target platforms without a lot of rework.

Through automation, many of these hardships can be detected early and free up time and stress by monitoring your project as it is being created, identify risks and issues as you write the code, and free up your machine while lengthy build processes are running. The change might be hard, but once setup, it will give you peace of mind that everything you create will run, updates will be automatically managed, and your players are less likely to be drafting one-star reviews on your next publication.

What You Will Learn

• Build the automation of your dreams to accelerate your project

•Get detailed examples for generating workflows tailored to your needs

• Learn to save time and money by having a backend work for you

Who Is This Book For

Developers having experience with Unity and interested in learning about (with no foreknowledge in) automation will greatly benefit from this book.

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Yes, you can access Accelerating Unity Through Automation by Simon Jackson in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Apress
Year
2023
ISBN
9781484295083

Table of contents

  1. Cover
  2. Front Matter
  3. 1. What Is Automation?
  4. 2. What Is Gained Through Automation, the Highlights!
  5. 3. Services Covered by This Title
  6. 4. The Structure of Automation
  7. 5. Automation Hosting
  8. 6. Validation, Checking Your Code
  9. 7. Testing, Making Sure It Runs
  10. 8. Building and Publishing
  11. 9. Setting Up Unity Gaming Services Automation
  12. 10. Setting Up Azure DevOps
  13. 11. Setting Up GitHub Actions
  14. 12. Final Notes
  15. Back Matter