Manifest Destiny 2.0
eBook - ePub

Manifest Destiny 2.0

Genre Trouble in Game Worlds

  1. 186 pages
  2. English
  3. ePUB (mobile friendly)
  4. Only available on web
eBook - ePub

Manifest Destiny 2.0

Genre Trouble in Game Worlds

Book details
Table of contents
Citations

About This Book

At a time when print and film have shown the classic Western and noir genres to be racist, heteronormative, and neocolonial, Sara Humphreys's Manifest Destiny 2.0 asks why these genres endure so prolifically in the video game market. While video games provide a radically new and exciting medium for storytelling, most game narratives do not offer fresh ways of understanding the world. Video games with complex storylines are based on enduring American literary genres that disseminate problematic ideologies, quelling cultural anxieties over economic, racial, and gender inequality through the institutional acceptance and performance of Anglo cultural, racial, and economic superiority. Although game critics and scholars recognize how genres structure games and gameplay, the concept of genre continues to be viewed as a largely invisible power, subordinate to the computational processes of programming, graphics, and the making of a multimillion-dollar best seller. Investigating the social and cultural implications of the Western and noir genres in video games through two case studies—the best-selling games Red Dead Redemption (2010) and L.A. Noire (2011)—Humphreys demonstrates how the frontier myth continues to circulate exceptionalist versions of the United States. Video games spread the neoliberal and neocolonial ideologies of the genres even as they create a new form of performative literacy that intensifies the genres well beyond their originating historical contexts. Manifest Destiny 2.0 joins the growing body of scholarship dedicated to the historical, theoretical, critical, and cultural analysis of video games.

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Table of contents

  1. Cover
  2. Series Page
  3. Title Page
  4. Copyright Page
  5. Contents
  6. List of Illustrations
  7. Acknowledgments
  8. Introduction
  9. 1. The Game and the Nation
  10. 2. Manifest Memory
  11. 3. Virtual Indian Removal
  12. 4. “He’s Everything”
  13. 5. Blanching Noire
  14. 6. Burning Down the House
  15. Afterword
  16. Notes
  17. Bibliography
  18. Index
  19. About Sara Humphreys
  20. Series List