Autodesk 3ds Max 2025 Basics Guide
eBook - PDF

Autodesk 3ds Max 2025 Basics Guide

  1. English
  2. PDF
  3. Only available on web
eBook - PDF

Autodesk 3ds Max 2025 Basics Guide

Book details
Table of contents
Citations

About This Book

  • Takes a beginner-friendly approach that assumes no prior knowledge of Autodesk 3ds Max
  • Uses clear, easy-to-follow tutorials with accompanying video instruction to enhance your learning experience
  • Detailed lessons progress from basic functions to advanced techniques
  • Real-world examples help you apply your skills in a professional setting
  • Includes coverage of the newest features and improvements to Autodesk 3ds Max 2025

Discover the world of 3D Modeling and animation with Autodesk 3ds Max 2025 Basics Guide, a comprehensive and user-friendly guide designed for beginners and professionals alike. Authored by renowned 3D artist Kelly L. Murdock, this essential handbook incorporates an array of easy-to-follow tutorials, covering everything from interface navigation to advanced lighting techniques.

Whether you're a complete novice or a seasoned professional looking to expand your skills, this guide will help you develop the knowledge and confidence necessary to create stunning 3D models, animations, and renderings. With meticulously organized chapters, each focusing on a specific skill set, you'll be smoothly guided through the entire process, from exploring the interface to simulating physics-based motion and working with hair and cloth.

Autodesk 3ds Max 2025 Basics Guide begins by introducing you to the user interface and scene navigation, then delves into object manipulation, 3D asset modeling, material application, camera and lighting techniques, rendering, animation, character creation, special effects, and dynamic animation systems.

As both a beginner's guide and a reference for experienced users, this invaluable resource offers expert advice from popular author Kelly Murdock. The book begins with a 'getting started' section for instant immersion, and contains countless tips and timesavers throughout. Learn how to harness the power of Autodesk 3ds Max, one of the most popular 3D modeling, animation, rendering, and compositing softwares used by game developers and graphic designers in the film and television industry. Unlock your creative potential and start creating breathtaking 3D animations with the Autodesk 3ds Max 2025 Basics Guide.

What You'll Learn

  • Get started navigating the user interface, Viewports and working with files
  • Explore 3D modeling and how to apply materials and textures
  • Learn how to reference, select, clone, group, link and transform objects
  • Set impressive scenes with backgrounds, cameras and lighting
  • Master intelligent techniques for rendering, compositing and animating
  • Create characters, add special effects, and finish with dynamic animations such as hair and cloth
  • Get comfortable with key tools such as Track View, Arnold, Quicksilver, Space Warps and more
  • Discover all the new features and changes in 3ds Max 2025

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Yes, you can access Autodesk 3ds Max 2025 Basics Guide by Kelly L. Murdock in PDF and/or ePUB format, as well as other popular books in Computer Science & CAD-CAM. We have over one million books available in our catalogue for you to explore.

Information

Year
2024
ISBN
9781630576783

Table of contents

  1. Preface
  2. The Growth of 3ds Max?
  3. About This Book
  4. Table of Contents
  5. Part I: Getting Started with Autodesk 3ds Max 2025
  6. Chapter 1: Exploring the 3ds Max Interface
  7. Chapter 2: Controlling and Configuring the Viewports
  8. Chapter 3: Working with Files, Importing, and Exporting
  9. Part II: Manipulating Objects
  10. Chapter 4: Creating and Editing Primitives and Selecting Objects
  11. Chapter 5: Transforming Objects, Pivoting, Aligning, and Snapping
  12. Chapter 6: Cloning Objects and Creating Object Arrays
  13. Chapter 7: Grouping, Linking, and Parenting Objects
  14. Chapter 8: Organizing Scenes with Layers, Containers, and XRefs
  15. Part III: Modeling 3D Assets
  16. Chapter 9: Accessing Subobjects and Modifiers and Using the Modifier Stack
  17. Chapter 10: Drawing and Editing 2D Splines and Shapes
  18. Chapter 11: Modeling with Polygons
  19. Chapter 12: Using the Graphite Modeling Tools and Painting with Objects
  20. Chapter 13: Working with Compound Objects
  21. Chapter 14: Using Mesh Modifiers and Deforming Surfaces
  22. Part IV: Applying Materials and Textures
  23. Chapter 15: Creating and Applying Materials with the Slate Material Editor
  24. Chapter 16: Adding Material Details with Maps
  25. Chapter 17: Creating Compound Materials and Using Material Modifiers
  26. Part V: Setting the Scene: Cameras, Lights, and Rendering
  27. Chapter 18: Configuring Cameras and Environments
  28. Chapter 19: Using Lights and Basic Lighting Techniques
  29. Chapter 20: Rendering a Scene and Working with Arnold
  30. Part VI: Animating Objects and Scenes
  31. Chapter 21: Understanding Animation and Keyframes
  32. Chapter 22: Using Animation Layers and Animation Modifiers
  33. Chapter 23: Animating with Constraints and Simple Controllers
  34. Chapter 24: Editing Animation Curves in the Track View
  35. Part VII: Working with Characters and Special Effects
  36. Chapter 25: Understanding Rigging, Kinematics, and Working with Bones and Skin
  37. Chapter 26: Animating Characters with CAT
  38. Chapter 27: Using Particles and Space Warps
  39. Chapter 28: Using Atmospheric, Render, and Lighting Effects
  40. Part VIII: Using Dynamic Animation Systems
  41. Chapter 29: Simulating Physics-Based Motion with MassFX
  42. Chapter 30: Working with Hair, Cloth, and Fluids
  43. Index