PART ONE
The genre
CHAPTER ONE
The horror: Falling into the arena of video game genres
While genres may make meaning by regulating and co-ordinating disparate users, they always do so in an arena where users with divergent interests compete to carry out their own programmes.
Rick Altman, Film/Genre, [1999] 2000, p. 215
As part of the âApproaches to Digital Game Studiesâ series, this book seeks to fill the gap in our field between general theory and analysis of particular works by focusing on game genres. In order to rectify the âgenre blindnessâ Rune Klevjer (2006) identified within game studies more than ten years ago, it is indispensable to commence our journey by discussing the concept of genre. As addressed in the introduction, since horror remains one of the most popular mainstream genres with the most written about it, one does not enter into its dark land without guidance. To stay in the audiovisual realm, first and foremost for the reason that horror films have had a great impact on the development of scary video games, cinema scholars have been cautiously mapping the territory over the last few decades. These past luciferous explorations need to be followed, and Iâll proceed closely from one marker to the next to start with. But this doesnât necessarily mean that the trail is smooth or that everything has been perfectly well charted indeed, it may not even be possible to do so. Whatâs more, getting through the videoludic frontier obviously brings its own challenges.
Crossing paths with a âmonstrousâ concept
Following Steve Neale in Genre and Hollywood, horror might be considered one of the âuncontentiousâ major genres because âthe terms critics and theorists have used have generally coincided with those used by the industry itself, and the films categorized or discussed under the headings these terms have provided have for the most part been categorized or described in the same way by the industryâs relayâ (2000: 45). At first look, most film horror scholars seem to agree with this observation. After stating in the preface that horror is often seen as âthe most peculiar and the most predictable of all film genresâ (2004: vii), Peter Hutchings begins The Horror Film by stressing that
defining what a horror film is should be easy. After all, âhorror filmâ is a widely used term. You will find it in film marketing: for example, a recent poster campaign for the American film Jeepers Creepers (2001) proclaimed it âthe best US horror movie in the last ten yearsâ presumably on the confident basis that everyone looking at the poster would know what that meant. You will also find it in film reference books, listings magazines and as a section in most video rental outlets. As is the case for the other main film genres, including the western, the musical and the thriller, there is a familiarity about the designation âhorror filmâ and an accompanying assumption, both by the market and by critics, that audiences generally understand the term enough to organise their own viewing in relation to it, eitherâdepending on their tastesâby actively seeking out horror films or by avoiding them like the plague. (2004: 1)
Writer and director Victor Salva will certainly have given the audience of Jeepers Creepers their fair share of jump scares and creepy moments. The movie follows the typical, accidental yet morbidly curious victims in the young sister and brother driving back home through the rural country, exploits some diabolic themes, and, above all, resuscitates an ancient demon (or âsome hungry thing from a wicked place somewhere in timeâ says a character) so the mayhem can break out after dark. Theoreticians inevitably refer to this last core element: âHorror films, foremost, revolve around the monster and its threat to individual characters. The stakes are high because the struggle . . . is often not only a mortal but a metaphysical one. The horror story turns fear, whether personal or social, into a specific type of monster; and seeks to contain and destroy itâ (Worland, 2007: 17). However, knowing that the monster is regarded in NoĂ«l Carrollâs seminal Philosophy of Horror, or Paradoxes of the Heart as âimpure and uncleanâ (1990: 23; weâll come back about this in Chapter 10), to consider horror in the light of such a creature is not enough to make us feel safe in a fixed position toward the genre.
De facto, Hutchings immediately qualifies his remarks about the characterization of a horror film:
Yet if one looks at the way that film critics and film historians have written about horror, a certain imprecision becomes apparent regarding how the genre is actually constituted. Not only do these critics and historians differ as to whether horror is a bad thing or a good thing, degrading or uplifting, mindless or thought provoking; they also sometimes differ as to which films should be thought of as horror films and which should not. This is particularly the case when attempts are made to separate out horror from the science fiction genre. (2004: 1)
Brigid Cherry quickly moves in the same direction as Hutchings.1 She implies in Horror that while âit should be easy to define a genre by its distinctive set of characteristics, formulaic plots and identifiable visual style,â âthis is not quite so true of horrorâ (2009: 1â2). She supports her statement by referring among others to Alien (Ridley Scott, 1979), The Blair Witch Project (Daniel Myrick and Eduardo SĂĄnchez, 1999), Dawn of the Dead (George A. Romero, 1978), Halloween (John Carpenter, 1978), I Spit on Your Grave/Day of the Woman (Meir Zarchi, 1978), Interview with the Vampire (Neil Jordan, 1994), Ringu (Hideo Nakata, 1998), and Saw (James Wan, 2004). Cherry observes about these films:
Some are set in the past, many in the present, one or two in the future. Several contain impossible supernatural monsters, others merely all too human killers, a small number improbableâyet physically possibleâextra-terrestrial creatures, the odd exception may notâor may after all (hesitation being the key)âeven contain a monster. A fair number are extremely violent and/or gory, others rely on a creepy atmosphere. . . . Many tell a story from the point of view of the victims, others from that of the monster. Some are about revenge, several feature the struggle to survive, a few embrace death. It is not simply that there is a range of conventions that offers some degree of variation on a coherent, formulaic theme (as there are with other genres such as westerns or action films), but that this genre is marked by a sheer diversity of conventions, plots and styles. (2009: 2)
The heterogeneous or âmonstrousâ nature of the horror genre becomes more evident, for instance, when it is compared to the western. The films constituting the bulk of the western âherdâ take place in a more specific period and in a more delimited location (the Wild West during the last half of the nineteenth century at the American frontier), tell in a continuous way the conflict between wilderness and civilization (as opposed to the struggle between Good and Evil of horror), and have since the beginning featured archetypal characters (cowboys, Indians, outlaws, or the cavalry) as well as recognizable iconography (i.e., horses, cowboy hats, Colt six-shooters, saloons, vast desert landscapes, etc.).2 Highlighted by Rick Altman in Film/Genre, there is another important difference between the two genres: âWhether the Western is defined iconographically or structurally, Western-ness is virtually always assumed to be located in key aspects of the films themselves. In contrast, definitions of the horror genre usually stress viewer experienceâ ([1999] 2000: 86). It is based on the response to the genre that James B. Twitchell goes further in his survey of horror in art, literature, and cinema and claims in Dreadful Pleasures: An Anatomy of Modern Horror: âHorror art is not, strictly speaking, a genre; it is rather a collection of motifs in a usually predictable sequence that gives us a specific physiological effectâthe shiversâ (1985: 8).3 Although I will study in detail the effects on the viewer and gamer in Chapter 3, their significance nonetheless needs to be emphasized right away in that they steer toward an essential interrogation called to our attention by Mark Jancovich, here again in the initial page of Horror, The Film Reader:
The history of writing on the horror genre has been dominated by two key questions. First, there is the question of what one might mean by terms such as âhorror,â and this usually becomes a question of how one defines the horror genre and so identifies its essential features. This first question also presupposes a second and more fundamental question: what is a film genre, or more properly, what should be meant by the term âgenreâ when it is used in film studies? Even those writings on horror that have not addressed these questions directly are almost invariablyâif not inevitablyâstructured by their definitions of the term âgenreâ in general and âthe horror genreâ in particular. (2002: 1)
There is without a doubt no straight way out when we decide to enter the domain of genres.
With all due respect to Steve Neale, there are no âuncontentiousâ genres. Instead of speaking about what would be impregnable fortresses, genre criticism and genre theory must have taught us by now that when we deal with this notion, we do fall in what is more likely a vast arena where various discursive forces in flux confront each otherâthis is what Altmanâs quoteâused as an epigraph to this chapterâis formulating as well.4 We must in fact agree with Altman and âconclude that genre is not permanently located in any single place, but may depend at different times on radically differing criteriaâ ([1999] 2000: 86). The effects of horror, which need to be constantly perfected if they donât want to lose their impact, exemplify this constant dislocation. For a contemporary viewer, The Wolf Man (George Waggner, 1941)âand the werewolf transformation of Lon Chaney Jr. depicted in a few dissolves of his feet turning into pawsâwould certainly be less frightening than the eponymous remake directed by Joe Johnston (2010), and the very bodily and forthright metamorphosis of Benicio Del Toro strapped to a chair. Likewise, the former might not even be viewed nowadays as a âhorrorâ movie. According to Worland: âThe first uses of the term âhorror movieâ by critics and industry commentators appeared in 1931â2 upon release of Universalâs Dracula [Tod Browning, 1931] and Frankenstein [James Whale, 1931] and similar productions by other studios, as observers noted the arrival of something new and groped for a commonly accepted nameâ (Worland, 2007: 18â19). In that vein, productions prior to 1931 shouldnât be christened âhorror moviesâ since they were neither thought nor marketed under this umbrella. According to RaphaĂ«lle Moine in Cinema Genre:
A cinematic genre only appears when it is named and designated as such, since its existence is tied to an awareness of it that is agreed upon and shared by a community. Thus, the first occurrence of a genre is not to be sought, retrospectively, in films that correspond to a category established a posteriori, but in the discourse held about the films. ([2002] 2008: 142)
To say âit is likely that the very first motion picture was a horror film,â as Tony Magistrale does in the first line of Abject Terrors: Surveying the Modern and Postmodern Horror Film ([2005] 2007: xi), and to identify it as Georges MĂ©liĂšsâ The Devilâs Manor /Le Manoir du diable (1896),5 denotes perfectly how theorists and historians often give a genre a âpost-dated birth certificateâ (Moine, [2002] 2008: 142). Conversely, the study of the horror genre didnât come without delay or hesitation. While the Universal monster movies of the 1930s are among those looked at in Carlos Clarensâ An Illustrated History of the Horror Films (1967)âconsidered to be one of the first American books dedicated to the genreâthey are in French examined in books entitled Le fantastique au cinĂ©ma (Michel Laclos, 1958) and Le cinĂ©ma fantastique (RenĂ© PrĂ©dal, 1970). Horror might then not be labeled as a genre, but as a subgenre or, along with science fiction and fantasy, a âmain branchâ of the âfamily of the fantastic filmâ as Worland views it (2007: 22â24).6 The delineation is not simple to make, even in the view of Steve Neale: âAs has often been noted, it is sometimes very difficult to distinguish between horror and science fiction. Not only that, it can at times be difficult to distinguish between horror and the crime film, and science fiction, adventure and fantasy as wellâ (2000: 85). Itâs unlikely that genres didnât or wonât go through hybridizations and mutations. Genrification is therefore better seen as a process.7
Rather than talking about horror and genre in general as a category, a structure, a formula,8 or, following the expression popularized by Andrew Tudor, only as âwhat we collectively believe it to beâ (Tudor, 1974: 139), I will align myself with those theoreticians who carry on the spatial metaphor I have used. As Christine Gledhill asserts in âRethinking genre,â we must remember that âgenre is first and foremost a boundary phenomenon. Like cartographers, early genre critics sought to define fictional territories and the borders which divided, for example, western from gangster film, thriller from horror film, romantic comedy from musical . . . . Not surprisingly, the process of establishing territories leads to border disputesâ (Gledhill, 2000: 221â22). Consequently, since the concept is utilized by different âinterest groupsâ (filmmakers and producers, game designers and developers, journalists and critics, historians and scholars of various disciplines) not confining themselves inside closed and immovable frontiers, its productivity lies in the fact that âboundaries are defined, eroded, defended, and redrawn. Genre analysis tells us not just about kinds of films, but about the cultural work of pro...