Crayons and iPads
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Crayons and iPads

Learning and Teaching of Young Children in the Digital World

  1. 152 pages
  2. English
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eBook - ePub

Crayons and iPads

Learning and Teaching of Young Children in the Digital World

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About This Book

Crayons and iPads examines the use of digital technologyin the early stages of child development, and the way in which learning techniques have evolved in classrooms across the world.

Harwood explores how tablets can be used to provoke, ignite and excite children's interest in the world around them, performing as accessible learning and instructional tools, and argues that it is through this engagement with technology that new discoveries are made and learning takes place.

Guiding readers through research-based insights into children's thinking, interactions and being, Crayons and iPads offers an important starting point upon which to build play and inquiry-based learning opportunities within early learning programs, and will appeal to both educators and researchers across child development, early years education, and digital literacy.

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Information

Year
2017
ISBN
9781473927124
Edition
1
Topic
Bildung

1 The Digital World of Young Children

Pervasiveness of Technology

Digital technologies are prevalent within western society, with ‘smart’ mobile use among young children escalating (e.g., tablets, iPads, smartphones). The anywhere/anytime access to the Internet, the convenient size and portability and relative inexpensiveness of smart mobile technologies make these devices extremely attractive within educational contexts. A recent report by Ofcom (2013) in the United Kingdom reported ‘use of a tablet computer at home had tripled among 5–15s since 2012 (42% versus 14%) while one-quarter (28%) of 3–4s use a tablet computer at home’ (p. 5). In addition, tablet computers are widely used in many educational classrooms, with rates reported as high as 70% among primary and secondary schools in the United Kingdom (Coughlan, 2014) and more than half of American early childhood educators having access to tablets in the classroom (a twofold increase since 2012) (Blackwell, Wartella, Lauricella & Robb, 2015). In Canada, a similar pattern has emerged with universal access to the Internet through portable devices by children 9–16 years of age (MediaSmarts, 2014). Seemingly, young children’s play activities are impacted by this greater use of and access to mobile devices (e.g., streaming videos to tablets) (Edwards, 2013a; Moses, 2012). Attendant with this prevalence are the ‘cautionary’ tales of the potential negative impact of technology on young children. When writing this introduction, a quick Internet search revealed several featured articles that included concerns related to the unsafe nature of iPads (throughout the book, we will use the terms iPads and tablet interchangeably) and an emphasis on the detrimental effects of tablets on child development.
Yet, as Wohlwend (2010) explains, digital worlds are pervasive in young children’s lives, and many 0–6-year-olds use media on a given day to read a book or listen to music. And toddlers and preschool-aged children do not appear to be passive media users; rather they actively engage in playing sophisticated games on cellphones, creating avatars, requesting and loading specific websites on the Internet (Rideout, Vandewater & Wartella, 2003). Thus far, the most widely cited research regarding the use of such devices in the home environment reveals a balanced approach (Plowman, McPake & Stephen, 2008, 2010; Stephen, Stevenson & Adey, 2013). Thus, despite the cautions, digital mediums are a part of the sociocultural context of young children’s lives. Perhaps, as adults, we have yet to fully understand young children as ‘emergent users of new literacies and new technologies’ (Wohlwend, p. 144); thus, our somewhat technophobic notions persist.
In this book, I propose that understanding the young child’s digital world is an important referent for educators (and adults in general). As such, I invited authors to contribute notions that would challenge traditional views of play and early childhood education (ECE; we have defined the term ‘early childhood education’ to refer to both school-based and community-located educational and care programs for children aged 3–8 years). Collectively, my fellow authors and I posit that technology – iPads specifically – provides an accessible and additional learning and instructional medium that can be used to provoke, ignite and excite children’s interest in and exploration of the world around them. Ultimately, it is through this exploration and engagement that new discoveries are made and learning unfolds. As young children inquire about the world around them and their place in it, new and interesting ways to play and learn can emerge with iPads. For many of us contributing to this book, we were drawn to iPads and the worlds of children. The iPad, a relatively new digital medium within the ECE classrooms we were affiliated with, offered an exciting window to explore children’s experiences and lived realities while also engaging all of us in questioning some of the taken-for-granted notions about early learning.
Many of our discussions throughout the book are allied with references to the various research studies we have engaged in as scholars. The book’s title, Crayons and iPads, was inspired by one such study. Several of the contributing authors participated in this particular study and we jointly spent 10 months observing and documenting children’s thinking and interactions before and after the research team introduced iPads within five different ECE classrooms. A full description of this study is available elsewhere (Harwood, 2014; Harwood et al., 2015). Here, we simply use vignettes from this study (and others) as provocations, common threads throughout the book and a starting point upon which to question notions of play, iPad-infused learning and teaching pursuits, and theoretical concepts within ECE.

Notions of Play in the 21st Century

What is play? Play is an elusive concept to define (Sutton-Smith, 1997). In the most general sense, play can be thought of as the antithesis of work. And although play might be easily recognizable, an irrefutable definition does not exist (Johnson, Christie & Yawkey, 1999). Mayfield (2001) provides one of the most comprehensive lists of the characteristics of play compiled from the work of researchers of the 20th century. She concludes that play is characterized by: the voluntary nature (child choice) of the activity, its meaningfulness, active engagement, intrinsic motivation, pleasure and enjoyment, non-literalness, child-directedness, naturalness, flexibility, spontaneity, freedom from adult rules, and enjoyment (p. 257). With the onset of the digital world and the pervasiveness of digital mediums in young children’s lives, everything would now seem to have an online presence (Lim & Clark, 2010); thus, the nature of play appears to have somewhat shifted. Whether or not this 20th-century definition of play still holds true is unclear. However, if play is construed as a powerful social practice shaping children’s immediate worlds (Wohlwend, 2014), the definition of play can be capacious and more encompassing of actual play worlds and behaviours of the 21st-century child.
Karen Wohlwend (2011) describes play as a tactic – a behaviour that ‘manipulates the constraints in here-and-now reality to make alternative realities possible [enabling] children to create diversions and escapes while remaining in the same physical space’ (p. 116). As children play, they participate and enter imagined spaces, ‘communities to which they belong and hope to belong’ (Kendrick, 2005, p. 9). In this manner, play is a conduit for identity-making (Holland, Lachicotte, Skinner & Cain, 1998) as well as a literary and social text (Kendrick). Kendrick’s use of Schwartzman’s (1976) metaphor of a ‘sideways glance’ of one child’s dramatic play experience helps illustrate the diverse range of ‘social, cultural, and textual’ platforms that children draw from within their play frames (p. 6).
In the 21st century, these communities of play do include virtual and technological devices – a rhizomatic meaning-making space that involves both material/immaterial relationships (Burnett, Merchant, Pahl & Rowsell, 2014). Several of the chapters in the book also describe this convergence of 21st-century play (Edwards, 2013b). Likewise, I have previously discussed this melding of children’s concrete play with digital play enabling young learners ‘to enact new understandings, and engage in innovative meaning-making processes’ (Harwood, 2014, p. 4). Importantly, the incorporation of children’s perspectives and experiences within the definition of play is vital. Clearly, children view and enact the appropriation, accommodation, assimilation and/or adaptation (Marsh & Bishop, 2014) of digital worlds as important modes for their online/offline play contexts (Marsh, 2011). And given the haptic and moveable nature of the iPad, the seamlessness of online/offline play, digital play is embodied play.

iPad-Infused Inquiry Pursuits

As a starting point, this book has adopted a converged (Edwards, 2013b) or hybrid view of play (Marsh, 2010) where children seamlessly blur their digital and non-digital activities (Plowman et al., 2010; Plowman, Stevenson, Stephen & McPake, 2012). By doing so, we draw attention to the potential of iPads in offering new avenues for exploring, experimenting and meaning-making (Yelland, 2011). Thus, the repertoire of experiences available within the 21st-century ECE classroom ought to include digital modes. Purposefully, as educators and scholars, we position our discussion alongside inquiry-based learning/pedagogies. As opposed to traditional pedagogies, the practice of inquiry is a spiral process that begins with the ‘curiosity of the learner’ (Bruce & Casey, 2012, p. 193) and invites exploration, experimentation, experiencing, problem-solving, analysis, collaboration, constructing and communicating new understandings (Bruce & Bishop, 2002; Bruce & Casey, 2012; Chiarotto, 2011). Like other researchers (Wang, Kinzie, McGuire & Pan, 2010), several of us have discussed elsewhere this fusion of iPads and inquiry (Harwood et al., 2015). Here, we again revisit this thinking and underscore iPads as an invitational space, an ‘affinity space’ (borrowing Gee’s 2004 concept) – a classroom context where children engage in socio-critical negotiations that are at times collaborative while also fluid and discursive (Winters & Memme, this volume). Thus, the iPad, a ‘placed resource’ (Prinsloo, 2005) that is contextually relevant for young children, acts as a provocation and an important milieu for children’s play and learning.

Theoretical Musings

Several chapters within provide an in-depth discussion of the theoretical rationales underpinning the book. Here, I will simply outline our collective theoretical musings to help position the reader. Rowsell, in this volume, begins this thought process by underscoring how materialism/post-humanism, multimodality and place-based theories help to situate objects like the iPad as important contextually bound resources for play and meaning-making. Similarly, Rose, Fitzpatrick, Mersereau and Whitty (this volume) also emphasize and illustrate this material relationality between iPad minis, children, educators and the many assemblages enacted and provoked by the nature of inquiry pursuits of one early childhood classroom. In this volume, Winters and Memme discuss the ways in which iPads contribute to the discursive-construction of identity and positioning within children’s socio-critical play and learning interactions. In addition, these two authors also provide practical insights associated with integrating iPads within an inviting, inquiry-based classroom context. Collectively, we all view the 21st-century child as capable and competent with a particular disposition towards technology (Harwood and Scott’s discussion of digital habitus in this volume). We argue the digital habitus of children is unique given the technological culture they are a part of, challenging educators to recognize the ways in which children’s ways of acting and being are shaped with/alongside technologies. Furthermore, the practical issues associated with integrating iPads within ECE are also highlighted; topics such as digital divides (Lane, this volume), diversity of learners (Di Cesare, Kaczorowski & Hashey, this volume), empowering readers and writers (Woloshyn, Grierson & Lane, this volume) and challenges associated with discerning quality within iPad applications (Di Cesare, this volume) are also considered.
Intentionally, the beginning chapters focus on the theoretical foundations supporting the research studies discussed and the researchers’ framing. In the latter sections, the book offers practical insights and research-inspired stories of how young children think, play, experience and intra-act with digital worlds and technologies. iPads (among many other objects and other forms of technologies and mobile platforms) are important to young children. Hillevi Lenz Taguchi (2010) reminds us that the child and world are ‘entangled becomings’ (p. 47) – dynamic, mutually interdependent agents contributing equivalently to knowing. Consequently, as educators and researchers, we are challenged to find ways to appreciate the naturalized ways children move in and out, within, between and among these formal and informal spaces, both digital and non-digital.

2 Be the ‘I’ in iPad iPads and the Children Who Love Them

Abstract

This chapter tells the story of objects first, followed closely by the stories of children who love them. I have purposefully positioned the child to follow the object in both the title and opening sentence to make a point about epistemic shifts that have happened before our eyes and our impoverished policies and pedagogies that continue to constrain the potential of digital modes (Rowsell, Colquhoun & Maues, in press). The privileging of objects relates to the salient role of technologies and devices that occupy our time and attention. The focus on children derives from an intense period of research that I have been involved, specifically looking at how iPads afford young learners opportunities to think in quite different ways.

Keywords

Materialism/Post-humanism, Multimodality, Place-Based Theory/Resources

New Epistemologies for Meaning-Making

Drawing on data from the Crayons and iPads research project alongside other research studies, within this chapter I consider how thinking through iPads is different from thinking with a book. In doing so, the chapter begins with theories that push for new definitions of literacy and epistemologies for meaning-making. A series of authentic examples in classrooms where iPad thinking takes place is used to help illuminate these theories, and I conclude with some provocations and cautionary notes.
If a foray into the history of technologies from the book to wearable devices teaches us anything, it is the relationship between people and their objects that provides important insights about how we think and learn. People read, communicate, compose and play on/with/through technologies. During the Crayons and iPads research, it became clear that children learn through tablets and, as a research team, we seldom separated out the child from the iPad – the iPad and child worked relationally. Also, as objects, iPads do not privilege one mode over another; visuals facilitate thinking as much as hypertext facilitates thinking. Multimodality pushes for a balanced approach to meaning-making that acknowledges the multiple affordances and constraints of modes. Conceptually, Prinsloo (2005) also considered the place-based nature of technologies and tendency in new literacies research to underemphasize context. As a result, the chapter mobilizes three theoretical approaches – materialism/post-humanism, multimodality and place-based theories – to analyze how ‘we think with the objects we love; we love the objects we think with’ (Turkle, 2007, p. 3).

Materialism and Post-Humanism

There have been an increasing number of studies applying materialist perspectives in literacy studies (e.g., Buchholz, Shively, Peppler & Wohlwend, 2014; Honeyford, 2013; Kuby, 2013; Thiel, 2015). The allure of materialist and post-human approaches lies in the ways that they account for objects/texts as producing knowledge for and with a reader or audience. Materialist and post-humanist scholars (Barad, 2007; Hultman & Lenz Taguchi, 2010) interpret how enmeshed people are with objects and texts that surround them. Rather than viewing material objects (Gee, 1996) as passive or inert, scholars applying materialism to research argue that objects are performative agents (Gutshall & Kuby, 2013; Lenz Taguchi, 2010). Humans are certainly agential with objects that they render meaningful. Subjects and objects work in synchronicity, and, I would argue, a more grounded approach to learning explores how individuals work in a web of human–object activity.
Watching children engage in play, they move from one object to the next and the objects they play with are as implicated in the play as much as the child. This sea of activity can be complex and requires much more teasing out than what currently exists in studies. In literacy research, such theorizing about objects is referred to as the materialist turn (Barad, 2007). Thinking about materialist perspectives on literacy builds on the work of Deleuze and Guattari and has been called rhizomatic approaches to literacy (Gutshall & Kuby, 2013; Leander & Boldt, 2013). Deleuze and Guattari (1987) described rhizomes as erratic subterranean root systems that produce shoots in unexpected ways and directions. Rhizomatic theory aligns with materialism with the concern for exploring how embedded and enmeshed meanings become realized when they are theorized in relation to humans with objects. Privileging the term ‘rhizomatic’ as opposed to linear or hybrid models emphasizes that there is an unpredictability and multidirectional nature to meaning-making that happens when a child, for instance, moves around a play area to make sense of his or her environment.
There are theorists in the area of ECE who have been doing this kind of research for some time. For example, Hultman and Lenz Taguchi (2010) analyze unclear borders between ...

Table of contents

  1. Cover
  2. Half Title
  3. Publisher Note
  4. Title Page
  5. Copyright Page
  6. Contents
  7. Notes on the Authors
  8. Acknowledgements
  9. 1 The Digital World of Young Children
  10. 2 Be the ‘I’ in iPad iPads and the Children Who Love Them
  11. 3 Playful Pedagogic Moves Digital Devices in the Outdoors
  12. 4 Digital Inquiry and Socio-Critical Negotiations in Two Early Childhood Classrooms
  13. 5 Tablets as Invitational Spaces
  14. 6 ‘Let Me Show You How to Play with the iPad’ Young Children as Teachers
  15. 7 iPads from Home to School Exploring Digital Divides in Early Childhood Education
  16. 8 Meeting All Their Needs Tablets and Diverse Learners
  17. 9 Using iPads to Empower Young Children as Readers and Writers
  18. 10 It’s an App, App World
  19. 11 Lingering Thoughts
  20. References
  21. Index