1 The Digital World of Young
Children
Debra Harwood
Pervasiveness of Technology
Digital technologies are prevalent within western society, with âsmartâ
mobile use among young children escalating (e.g., tablets, iPads,
smartphones). The anywhere/anytime access to the Internet, the convenient
size and portability and relative inexpensiveness of smart mobile
technologies make these devices extremely attractive within educational
contexts. A recent report by Ofcom (2013) in the United Kingdom reported
âuse of a tablet computer at home had tripled among 5â15s since 2012 (42%
versus 14%) while one-quarter (28%) of 3â4s use a tablet computer at homeâ
(p. 5). In addition, tablet computers are widely used in many educational
classrooms, with rates reported as high as 70% among primary and secondary
schools in the United Kingdom (Coughlan, 2014) and more than half of
American early childhood educators having access to tablets in the classroom
(a twofold increase since 2012) (Blackwell, Wartella, Lauricella & Robb,
2015). In Canada, a similar pattern has emerged with universal access to the
Internet through portable devices by children 9â16 years of age
(MediaSmarts, 2014). Seemingly, young childrenâs play activities are
impacted by this greater use of and access to mobile devices (e.g.,
streaming videos to tablets) (Edwards, 2013a; Moses, 2012). Attendant with
this prevalence are the âcautionaryâ tales of the potential negative impact
of technology on young children. When writing this introduction, a quick
Internet search revealed several featured articles that included concerns
related to the unsafe nature of iPads (throughout the book, we will use the
terms iPads and tablet interchangeably) and an emphasis on the detrimental
effects of tablets on child development.
Yet, as Wohlwend (2010) explains,
digital worlds are pervasive in young childrenâs lives, and many
0â6-year-olds use media on a given day to read a book or listen to music.
And toddlers and preschool-aged children do not appear to be passive media
users; rather they actively engage in playing sophisticated games on
cellphones, creating avatars, requesting and loading specific websites on
the Internet (Rideout, Vandewater & Wartella, 2003). Thus far, the most
widely cited research regarding the use of such devices in the home
environment reveals a balanced approach (Plowman, McPake & Stephen,
2008, 2010; Stephen, Stevenson & Adey, 2013). Thus, despite the
cautions, digital mediums are a part of the sociocultural context of young
childrenâs lives. Perhaps, as adults, we have yet to fully understand young
children as âemergent users of new literacies and new technologiesâ
(Wohlwend, p. 144); thus, our somewhat technophobic notions persist.
In this book, I propose that understanding the young childâs digital world is
an important referent for educators (and adults in general). As such, I
invited authors to contribute notions that would challenge traditional views
of play and early childhood education (ECE; we have defined the term âearly
childhood educationâ to refer to both school-based and community-located
educational and care programs for children aged 3â8 years). Collectively, my
fellow authors and I posit that technology â iPads specifically â provides
an accessible and additional learning and instructional medium that can be
used to provoke, ignite and excite childrenâs interest in and
exploration of the world around them. Ultimately, it is through this
exploration and engagement that new discoveries are made and learning
unfolds. As young children inquire about the world around them and their
place in it, new and interesting ways to play and learn can emerge with
iPads. For many of us contributing to this book, we were drawn to iPads and
the worlds of children. The iPad, a relatively new digital medium within the
ECE classrooms we were affiliated with, offered an exciting window to
explore childrenâs experiences and lived realities while also engaging all
of us in questioning some of the taken-for-granted notions about early
learning.
Many of our discussions throughout the book are allied with references to the
various research studies we have engaged in as scholars. The bookâs title,
Crayons and iPads, was inspired by one such study. Several of the
contributing authors participated in this particular study and we jointly
spent 10 months observing and documenting childrenâs thinking and
interactions before and after the research team introduced iPads within five
different ECE classrooms. A full description of this study is available
elsewhere (Harwood, 2014; Harwood et al., 2015). Here, we simply use
vignettes from this study (and others) as provocations, common threads throughout the book and a
starting point upon which to question notions of play, iPad-infused learning
and teaching pursuits, and theoretical concepts within ECE.
Notions of Play in the 21st Century
What is play? Play is an elusive concept to define (Sutton-Smith, 1997). In
the most general sense, play can be thought of as the antithesis of work.
And although play might be easily recognizable, an irrefutable definition
does not exist (Johnson, Christie & Yawkey, 1999). Mayfield (2001)
provides one of the most comprehensive lists of the characteristics of play
compiled from the work of researchers of the 20th century. She concludes
that play is characterized by: the voluntary nature (child choice) of the
activity, its meaningfulness, active engagement, intrinsic motivation,
pleasure and enjoyment, non-literalness, child-directedness, naturalness,
flexibility, spontaneity, freedom from adult rules, and enjoyment (p. 257).
With the onset of the digital world and the pervasiveness of digital mediums
in young childrenâs lives, everything would now seem to have an online
presence (Lim & Clark, 2010); thus, the nature of play appears to have
somewhat shifted. Whether or not this 20th-century definition of play still
holds true is unclear. However, if play is construed as a powerful social
practice shaping childrenâs immediate worlds (Wohlwend, 2014), the
definition of play can be capacious and more encompassing of actual play
worlds and behaviours of the 21st-century child.
Karen Wohlwend (2011) describes play as a tactic â a behaviour that
âmanipulates the constraints in here-and-now reality to make alternative
realities possible [enabling] children to create diversions and escapes
while remaining in the same physical spaceâ (p. 116). As children play, they
participate and enter imagined spaces, âcommunities to which they belong and
hope to belongâ (Kendrick, 2005, p. 9). In this manner, play is a conduit
for identity-making (Holland, Lachicotte, Skinner & Cain, 1998) as well
as a literary and social text (Kendrick). Kendrickâs use of Schwartzmanâs
(1976) metaphor of a âsideways glanceâ of one childâs dramatic play
experience helps illustrate the diverse range of âsocial, cultural, and
textualâ platforms that children draw from within their play frames (p.
6).
In the 21st century, these communities of play do include virtual and
technological devices â a rhizomatic meaning-making space that involves both
material/immaterial relationships (Burnett, Merchant, Pahl & Rowsell,
2014). Several of the chapters in the book also describe this convergence of
21st-century play (Edwards, 2013b). Likewise, I have previously discussed
this melding of childrenâs concrete play with digital play enabling young learners âto enact new
understandings, and engage in innovative meaning-making processesâ (Harwood,
2014, p. 4). Importantly, the incorporation of childrenâs perspectives and
experiences within the definition of play is vital. Clearly, children view
and enact the appropriation, accommodation, assimilation and/or
adaptation (Marsh & Bishop, 2014) of digital worlds as
important modes for their online/offline play contexts (Marsh, 2011). And
given the haptic and moveable nature of the iPad, the seamlessness of
online/offline play, digital play is embodied play.
iPad-Infused Inquiry Pursuits
As a starting point, this book has adopted a converged (Edwards, 2013b) or
hybrid view of play (Marsh, 2010) where children seamlessly blur their
digital and non-digital activities (Plowman et al., 2010; Plowman,
Stevenson, Stephen & McPake, 2012). By doing so, we draw attention to
the potential of iPads in offering new avenues for exploring, experimenting
and meaning-making (Yelland, 2011). Thus, the repertoire of experiences
available within the 21st-century ECE classroom ought to include digital
modes. Purposefully, as educators and scholars, we position our discussion
alongside inquiry-based learning/pedagogies. As opposed to traditional
pedagogies, the practice of inquiry is a spiral process that begins with the
âcuriosity of the learnerâ (Bruce & Casey, 2012, p. 193) and invites
exploration, experimentation, experiencing, problem-solving, analysis,
collaboration, constructing and communicating new understandings (Bruce
& Bishop, 2002; Bruce & Casey, 2012; Chiarotto, 2011). Like other
researchers (Wang, Kinzie, McGuire & Pan, 2010), several of us have
discussed elsewhere this fusion of iPads and inquiry (Harwood et al., 2015).
Here, we again revisit this thinking and underscore iPads as an invitational
space, an âaffinity spaceâ (borrowing Geeâs 2004 concept) â a classroom
context where children engage in socio-critical negotiations that are at
times collaborative while also fluid and discursive (Winters & Memme,
this volume). Thus, the iPad, a âplaced resourceâ (Prinsloo, 2005) that is
contextually relevant for young children, acts as a provocation and an
important milieu for childrenâs play and learning.
Theoretical Musings
Several chapters within provide an in-depth discussion of the theoretical
rationales underpinning the book. Here, I will simply outline our collective
theoretical musings to help position the reader. Rowsell, in this volume,
begins this thought process by
underscoring how materialism/post-humanism, multimodality and place-based
theories help to situate objects like the iPad as important contextually
bound resources for play and meaning-making. Similarly, Rose, Fitzpatrick,
Mersereau and Whitty (this volume) also emphasize and illustrate this
material relationality between iPad minis, children, educators and the many
assemblages enacted and provoked by the nature of inquiry
pursuits of one early childhood classroom. In this volume, Winters and Memme
discuss the ways in which iPads contribute to the discursive-construction of
identity and positioning within childrenâs socio-critical play and learning
interactions. In addition, these two authors also provide practical insights
associated with integrating iPads within an inviting, inquiry-based
classroom context. Collectively, we all view the 21st-century child as
capable and competent with a particular disposition towards technology
(Harwood and Scottâs discussion of digital habitus in this volume). We argue
the digital habitus of children is unique given the technological culture
they are a part of, challenging educators to recognize the ways in which
childrenâs ways of acting and being are shaped with/alongside technologies.
Furthermore, the practical issues associated with integrating iPads within
ECE are also highlighted; topics such as digital divides (Lane, this
volume), diversity of learners (Di Cesare, Kaczorowski & Hashey, this
volume), empowering readers and writers (Woloshyn, Grierson & Lane, this
volume) and challenges associated with discerning quality within iPad
applications (Di Cesare, this volume) are also considered.
Intentionally, the beginning chapters focus on the theoretical foundations
supporting the research studies discussed and the researchersâ framing. In
the latter sections, the book offers practical insights and
research-inspired stories of how young children think, play, experience and
intra-act with digital worlds and technologies. iPads (among many other
objects and other forms of technologies and mobile platforms) are important
to young children. Hillevi Lenz Taguchi (2010) reminds us that the child and
world are âentangled becomingsâ (p. 47) â dynamic, mutually interdependent
agents contributing equivalently to knowing. Consequently, as educators and
researchers, we are challenged to find ways to appreciate the naturalized
ways children move in and out, within, between and among these formal and
informal spaces, both digital and non-digital.
2 Be the âIâ in iPad iPads and the Children Who Love Them
Jennifer Rowsell
Abstract
This chapter tells the story of objects first, followed closely by the stories of children who love them. I have purposefully positioned the child to follow the object in both the title and opening sentence to make a point about epistemic shifts that have happened before our eyes and our impoverished policies and pedagogies that continue to constrain the potential of digital modes (Rowsell, Colquhoun & Maues, in press). The privileging of objects relates to the salient role of technologies and devices that occupy our time and attention. The focus on children derives from an intense period of research that I have been involved, specifically looking at how iPads afford young learners opportunities to think in quite different ways.
Keywords
Materialism/Post-humanism, Multimodality, Place-Based Theory/Resources
New Epistemologies for Meaning-Making
Drawing on data from the Crayons and iPads research project alongside other research studies, within this chapter I consider how thinking through iPads is different from thinking with a book. In doing so, the chapter begins with theories that push for new definitions of literacy and epistemologies for meaning-making. A series of authentic examples in classrooms where iPad thinking takes place is used to help illuminate these theories, and I conclude with some provocations and cautionary notes.
If a foray into the history of technologies from the book to wearable devices teaches us anything, it is the relationship between people and their objects that provides important insights about how we think and learn. People read, communicate, compose and play on/with/through technologies. During the Crayons and iPads research, it became clear that children learn through tablets and, as a research team, we seldom separated out the child from the iPad â the iPad and child worked relationally. Also, as objects, iPads do not privilege one mode over another; visuals facilitate thinking as much as hypertext facilitates thinking. Multimodality pushes for a balanced approach to meaning-making that acknowledges the multiple affordances and constraints of modes. Conceptually, Prinsloo (2005) also considered the place-based nature of technologies and tendency in new literacies research to underemphasize context. As a result, the chapter mobilizes three theoretical approaches â materialism/post-humanism, multimodality and place-based theories â to analyze how âwe think with the objects we love; we love the objects we think withâ (Turkle, 2007, p. 3).
Materialism and Post-Humanism
There have been an increasing number of studies applying materialist perspectives in literacy studies (e.g., Buchholz, Shively, Peppler & Wohlwend, 2014; Honeyford, 2013; Kuby, 2013; Thiel, 2015). The allure of materialist and post-human approaches lies in the ways that they account for objects/texts as producing knowledge for and with a reader or audience. Materialist and post-humanist scholars (Barad, 2007; Hultman & Lenz Taguchi, 2010) interpret how enmeshed people are with objects and texts that surround them. Rather than viewing material objects (Gee, 1996) as passive or inert, scholars applying materialism to research argue that objects are performative agents (Gutshall & Kuby, 2013; Lenz Taguchi, 2010). Humans are certainly agential with objects that they render meaningful. Subjects and objects work in synchronicity, and, I would argue, a more grounded approach to learning explores how individuals work in a web of humanâobject activity.
Watching children engage in play, they move from one object to the next and the objects they play with are as implicated in the play as much as the child. This sea of activity can be complex and requires much more teasing out than what currently exists in studies. In literacy research, such theorizing about objects is referred to as the materialist turn (Barad, 2007). Thinking about materialist perspectives on literacy builds on the work of Deleuze and Guattari and has been called rhizomatic approaches to literacy (Gutshall & Kuby, 2013; Leander & Boldt, 2013). Deleuze and Guattari (1987) described rhizomes as erratic subterranean root systems that produce shoots in unexpected ways and directions. Rhizomatic theory aligns with materialism with the concern for exploring how embedded and enmeshed meanings become realized when they are theorized in relation to humans with objects. Privileging the term ârhizomaticâ as opposed to linear or hybrid models emphasizes that there is an unpredictability and multidirectional nature to meaning-making that happens when a child, for instance, moves around a play area to make sense of his or her environment.
There are theorists in the area of ECE who have been doing this kind of research for some time. For example, Hultman and Lenz Taguchi (2010) analyze unclear borders between ...