Play/Write
eBook - PDF

Play/Write

Digital Rhetoric, Writing Games

  1. 388 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Play/Write

Digital Rhetoric, Writing Games

Book details
Table of contents
Citations

About This Book

lay/Write: Digital Rhetoric, Writing, Games is an edited collection of essays that examines the relationship between games and writing – examining how writing functions both within games and the networks of activity that surround games and gameplay. The collection is organized based on the primary location and function of the game-writing relationship, examining writing about games (games as objects of critique and sites of rhetorical action), ancillary and instructional writing that takes place around games, the writing that takes place within the game, using games as persuasive forms of communication (writing through games), and writing that goes into the production of games. While not every chapter focuses exclusively on pedagogy, the collection includes many selections that consider the possibilities of using computer games in writing instruction. However, it also provides a bridge between academic views of games as contexts for writing and industry approaches to the writing process in game design, as well as an examination of a variety of game-related genres that could be used in composition courses.

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Yes, you can access Play/Write by Douglas Eyman, Andréa D. Davis in PDF and/or ePUB format, as well as other popular books in Computer Science & Digital Media. We have over one million books available in our catalogue for you to explore.

Information

Year
2016
ISBN
9781602357334

Table of contents

  1. Front cover
  2. Series page
  3. Title page
  4. Copyright page
  5. Contents
  6. 1 Introduction: Networks of Gaming and Writing
  7. Part I: Game Rhetorics and Gaming Pedagogies (or, Writing About Games)
  8. Part II: Game Ecologies and Networks (or, Writing Around Games)
  9. Part III: Games and/as Rhetorical Production (or, Writing In or Through Games)
  10. Part IV: Composing Games in Industry and Classroom Contexts (or, Writing Games)