PART I
TEACHING ABOUT DESIGN
Unlike many professions in which practitioners study for their lifeâs work through specialized training, college and university faculty rarely prepare for their roles as teachers. They master disciplinary knowledge through focused undergraduate and graduate study, but few undergo instruction for imparting expertise to novices. Some faculty come to the teaching profession naturally, with strong skills for interacting with beginners, speaking publicly, and inventing learning experiences. Others mature as teachers on the job, while the consequences of their early struggles affect generations of students who enroll in their classes.
Complicating faculty lives is increasing pressure on college-level design programs to conform to the values and behaviors of institutions that look more and more like businesses. It is no longer possible to ignore a counting and measuring culture that allocates resources on the basis of competitive proposals, assesses effectiveness using standardized metrics, incentivizes particular kinds of scholarship, and rewards programs and faculty for their ability to achieve national reputations. Maintaining the authenticity of design curricula and instruction under the weight of these mandates requires that faculty and program administrators frame teaching and learning in ways that are also accountable to the strategic environment in which their programs exist.
At the same time, architecture and design are rapidly changing fields. Standing still is not an option; neither is simply reacting to the immediate hiring practices of local design offices whose interests are in the short-term skills of entry-level designers. Todayâs design programs must prepare students for evolving with the field across fifty-year professional careers, responding to shifting paradigms for practice, and solving problems that are new to their fields. More importantly, colleges and universities prepare productive citizens who shape the world we live in through the type of inquiry a design education instills. This is not a responsibility faculty can leave to chance or view only as student preparation for employment.
The purpose of Part I: Teaching about Design, therefore, is to redress in some small way the missing education of college design faculty. In the opening chapter, the book traces the history of design education as evidence that many of the long-standing teaching traditions arose from very specific conditions. The chapter on curriculum development provides practical strategies for building programs that respond both to a counting-and-measuring culture and a changing profession. A chapter on what makes a good design project helps design practitioners distinguish between client-based work in design offices and learning experiences for students. The current emphasis on interdisciplinary engagement inspired the chapter on teaching collaboration and the implications of general education in design. The last chapter in Part I addresses assessment at the levels of student work and curriculum effectiveness, with concrete discussions of standards and rubrics.
CHAPTER 1:
A BRIEF HISTORY OF DESIGN EDUCATION
FROM TRADES TO PROFESSIONS
Todayâs design fields began as trades, rather than professions. Artisans produced graphic communication, crafted objects of practical use, fashioned the interiors of buildings, and constructed shelter. Focused on the practical work of making things, new practitioners acquired expertise through on-the-job training. As early as the twelfth century, apprenticeship systems in Europe prepared people for work in design trades: traces of this approach to design education can still be found in some practices today.
In contrast to trades, modern professions have documented histories, bodies of literature that contain the accumulated knowledge of the discipline and practice, codes of ethics and standards of fair practice, critical discourse, efforts devoted exclusively to the generation of new knowledge, and formal strategies and institutions for educating new professionals. The professions of graphic, industrial, and interior design have origins in the twentieth century, especially in the United States.
The American Institute of Graphic Arts formed in 1914 as a small club of illustrators, graphic artists, printers, and publishers in New York (Heller & Gluck, 1989). The organizationâs website describes the original forty members as âthe old guard for a new professionâ (Heller & Gluck, 1989). Design historian Steven Heller characterized their motives as an attempt to preserve the high art of typography and printing, threatened by the visual clutter of nineteenth-century ephemera and new, cheaper printing technologies (Heller & Gluck, 1989). The foundersâ constitution reflected their professional and educational purposes:
To stimulate and encourage those engaged in the graphic arts; to form a center for intercourse and the exchange of views of all interested in these arts; to publish books and periodicals, to hold exhibitions in the United States and participate as far as possible in the exhibitions held in foreign countries relating to graphic arts; to invite exhibitions of foreign works; to stimulate public taste by school exhibitions, lectures, and printed matter; promote the higher education in these arts, and generally do all things which will raise the standard and aid the extension and development of graphic arts in the United States (Heller & Gluck, 1989).
William Leiss attributed the development of the industrial design profession in the United States to the rise of advertising in the first half of the twentieth century. Although nineteenth-century American products had a strong reputation for engineering and durability, their appearance suffered when compared to their European counterparts (Leiss, 1990). The Industrial Designers Society of America (IDSA) traces public recognition of industrial design in the United States to a 1927 âExposition of Art in Tradeâ organized by Macyâs Department Store, which featured âmodern productsâ from a 1925 International Exposition of Modern Decorative and Industrial Arts in Paris (Gantz, 2015). Advertisers encouraged American manufacturers to change the surface qualities of their goods to compete with European imports. They surrounded products with attractive advertising images of a prosperous modern life, promoting public consumption through desire for the next new style and purchase of ensembles of coordinated products that shared formal characteristics.
The first recorded interior decoration commission in the United States was to Elsie de Wolfe, who went on to write a 1913 book titled The House in Good Taste (IDLNY, 2016). The field grew through the efforts of furniture companies, which expanded their services to include advice about textiles, wall treatments, and architectural features that complemented their products. Dorothy Draperâthe first documented designer of commercial interiorsâestablished her firm in 1923 (IDLNY, 2016). She was known for colorful interiors in otherwise drab business environments and the design of luxury hotels in a number of American cities. The term âinterior designâ was coined in the 1930s by a magazine titled Interior Design and Decoration (IDLNY, 2016). A year later, the American Institute of Decorators was established, eventually merging with other organizations and changing its name to the American Society of Interior Designers (ASID). Originally associated with the work of homemakers, not professionals, the study of interior design began in home economics programs. It was not until 1982 that the first title registration legislation supported professional status for interior design practice (IDLNY, 2016).
Architecture has a slightly longer professional history than other design fields in the United States. The American Institute of Architects formed in 1857 with the intent âto promote the artistic, scientific, and practical profession to its members; to facilitate their intercourse and good fellowship; to elevate the standing of the profession; and to combine the efforts of those engaged in the practice of Architecture, for the general advancement of the Artâ (AIA, 2016). In 1867, the AIA debated establishing a national school of architecture based on the Ăcole des Beaux-Arts in Paris for teaching evening classes in drawing, aesthetics, and the history of art and architecture (AIA, 2016). Instead, the membership chose to support an existing program at Massachusetts Institute of Technology, which was followed later by new programs at the University of Illinois and Cornell, Columbia, and Tuskegee Universities. No legal definition of what it meant to be an âarchitectâ appeared before 1897 when Illinois adopted a licensing law, but it was another fifty years before all states had established standards for architectural licensure (AIA, 2016).
The history of design practice, therefore, is one of transition from trades to professions; from purely instrumental know-how gained through employment to academic preparation that includes study of the discipline as well as the practiceâthat is, the theories, perspectives, and discourse that underpin professional decision-making. Increasing demand for professional design services in the United States during the twentieth century raised the importance of college-level programs in ensuring a predictable supply of competent designers. However, the curricular and pedagogical practices of American programs owed much to educational systems in Europe, dating from medieval guilds through the immigration of design teachers to the United States during World War II. The following discussions trace important influences on contemporary design education. While the list of examples is far from complete, the purpose in describing them is to identify educational practices and philosophies that shaped much of todayâs study in design.
EUROPEAN CRAFT GUILDS AND APPRENTICESHIP SYSTEMS
Economic historian Stephan Epstein described the craft guild as âa formal association of artisans that functioned both as buyers of raw materials and as sellers of finished goodsâ (Epstein, 1998, p. 685). The eleventh and twelfth centuries saw development of a strong merchant class engaged in trade and commerce that supported growing populations in European cities, a consumer society whose citizens no longer produced everything they needed through privately owned land and labor. Although merchants imported commodities from afar, there was a need to convert raw materials, such as wool and metals, into objects of practical use. Out of this need emerged craft guilds that regulated the production of goods, product quality, apprentice training, and guild membersâ conduct. The guild controlled the practice of their craft in a particular town or region and depended on letters of patent from a local ruling authority to enforce trade and to retain ownership of tools and materials. By the fourteenth century, there were more than one hundred craft guilds in cities throughout Europe (Weisner-Hanks et al., 2003). These guilds dominated craft production well into the sixteenth century.
Epstein argued that the real benefits of the guildsâthat is, advantages that could not have been achieved through other meansâwere the reduced costs of training a skilled workforce and making efficient use of labor without the risk of losing trade secrets (Epstein, 1998). Guild masters offset the expense of educating novices through entry fees charged to apprentices and discouraged default on their obligations or jumping to another master by starting wages below market levels and raising them across time with the promise of a payoff at the end of service (Epstein, 1998). Masters also held the rights to work produced by apprentices, a practice that may account for attitudes by todayâs colleges and universities regarding the ownership and use of student work. In return, guilds enforced adequate training of their members and guaranteed proficiency and employment for at least one economic cycle (Epstein, 1998).
Apprentices spent a designated number of years learning their craft, eventually advancing to journeyman status by working in the shop of a master. After completing service as journeymen, they crafted masterpieces through which master craftsmen judged their worthiness for acceptance as full members of the guild. Although the amount of time spent at each level of training varied from craft to craft and from town to town, all craftsmen went through this three-stage process before opening a shop as a master.
Most guilds restricted membership to males: young, unmarried men typically lived with the masterâs family during their years as apprentices and journeymen before earning full guild membership. In this way, the guilds represented a process of socialization for young men by establishing peer groups engaged in the same training (Weisner-Hanks et al., 2003). During economic downturns, the guilds limited the number of full members. Some men remained at the journeyman level for their entire lives or broke with their masters to form journeymenâs guilds that protested the working regulations of the master guild (Weisner-Hanks et al., 2003).
The formation of a guild required town approval and, once sanctioned, held a monopoly over particular kinds of work. Competition among masters was controlled by the amount of raw material each master could own and the size of his workshop (Weisner-Hanks et al., 2003). Limits on guild size and the number of hours apprentices and journeymen could work discouraged experimentation with new processes that required more workers or that lowered the cost of finished goods (Weisner-Hanks et al., 2003). Although there is debate among scholars on this point, it is generally accepted that guilds were not hotbeds of innovation. Even when they experimented with new techniques, they tended to retreat back into traditional practices best suited to their scale and limited resources. Epstein cites journeyman migration as a primary means for technological innovation. As restless craftsmen relocated, often across regional boundaries, they took ways of doing things with them (Epstein, 1998).
Many guilds prohibited the use of machinery, guaranteeing the special status of handicraft expertise gained through training and the role of the master craftsman in setting standards. Larger production operations took place outside the city where the guilds had no regulatory powers. They were called cottage industries, a reference to the frequent employment of entire households in a single production activity. Because cottage industries had lower costs than city guilds, they attracted investors who did none of the work but provided raw materials. This alternate system of production threatened the guild system. A first-stage form of capitalism, cottage industries marked an early division of labor that led to eighteenth-century factories in which work was done outside the home and workers were paid as individuals (Weisner-Hanks et al., 2003).
In the 1700s, the French worried that guild apprenticeships were not serving the needs of children and hindered French economic development. They developed drawing schools to fill the gap between childrenâs completion of public school at age twelve and entry to apprenticeships around age fifteen. In 1746, Ferrand de Monthelon published the Project for the Establishment of Free Drawing Schools, expressing concern over childrenâs idleness before entering an apprenticeship and declaring that drawing was fundamental pretraining for most trades (Crowston, 2009). A number of prominent French craftsmen concurred that drawing schools allowed students to determine their aptitudes without the seemingly endless time spent as apprentices and journeymen. Jean-Jacques Bachelierâformer artistic director for the manufacture of royal porcelainâestablished the first free drawing school in Paris in 1766. The Ăcole Royale Gratuite de Dessin enrolled 1,500 male students in a six-year curriculum that included four hours of study a week in âarchitecture and geometry, the human figure and animals, and flowers and ornamentationâ (Crowston, 2009, p. 58). Originally intended as pre-apprentice training, the school eventually served as continuing education for students already engaged in apprenticeships (Crowston, 2009).
The craft guilds established the first organized system of design education and had lasting impact on design practices, how designers prepare for professional work, and definitions of craft. The apprentice system of the guilds shaped later educational models and defined hiring practices in design offices well into the twentieth century. For much of the late twentieth century in communication design, for example, recent graduates of college-level programs started their design careers as production artists in the preparation of a senior designerâs work for printing. They gained control of project direction and form only after mastering the technical aspects of the print production process. The introduction of computer-assisted design in the mid-1980s toppled that hierarchy in many design offices. Software quickly collapsed the processes of form generation and technical production and the newest employees were often the most experienced in digital work. New practices, such as design strategy and interaction design, emerged to fill the gap left by technological advancements. These practices diversified the skill sets sought by employers and, in some cases, the missions of various design schools. Today, there are distinct areas of communication design practice, and the management of technology is too specialized to serve as a first step to a design career. Instead, most students enter laterally, rather than vertically through production, into different areas of practice.
The contemporary design internship, however,...