- English
- ePUB (mobile friendly)
- Available on iOS & Android
About This Book
By closing the gap between general programming books and those on laboratory automation, this timely book makes accessible to every laboratory technician or scientist what has traditionally been restricted to highly specialized professionals. Following the idea of "learning by doing", the book provides an introduction to scripting using AutoIt, with many workable examples based on real-world scenarios.
A large portion of the book tackles the traditionally hard problem of instrument synchronization, including remote, web-based synchronization. Automated result processing, database operation, and creation of graphical user interfaces are also examined.
Readers of this book can immediately profit from the new knowledge in terms of both increased efficiency and reduced costs in laboratory operation. Above all, laboratory technicians and scientists will learn that they are free to choose whatever equipment they desire when configuring an automated analytical setup, regardless of manufacturers suggested specifications.
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Information
Table of contents
- Cover
- Title Page
- Copyright
- Dedication
- Table of Contents
- Foreword
- Preface
- Acknowledgments
- Chapter 1: Introduction
- Chapter 2: The Very Basics of AutoIt
- Chapter 3: Timed Scripts
- Chapter 4: Interactive Scripting
- Chapter 5: Scripting with Controls
- Chapter 6: E-mail and Phone Alarms
- Chapter 7: Using Low-Cost Equipment for Laboratory Automation
- Chapter 8: Arrays and Strings
- Chapter 9: Data Processing with Spreadsheets
- Chapter 10: Working with Databases
- Chapter 11: Simple Remote Synchronization
- Chapter 12: Remote Synchronization Using Remote Control Software
- Chapter 13: Text-Based Remote Synchronization
- Chapter 14: Remote Synchronization Using IRC
- Chapter 15: Remote Synchronization Using Windows LAN Tools
- Chapter 16: Remote Synchronization Using Third-Party LAN Software
- Chapter 17: Interacting with Devices via COM Ports
- Chapter 18: Introduction to Graphical User Interface (GUI)
- Chapter 19: Using GUI to Control Instruments
- Chapter 20: Multitasking GUIs
- Chapter 21: Adding Graphical Elements to a GUI
- Chapter 22: Creating GUIs Using Koda
- Chapter 23: Some Suggestions
- Appendix A: Other SciTE Features
- Appendix B: Optical Character Recognition
- Appendix C: Scripting with Nonstandard Controls (UIA)
- Index
- End User License Agreement