Mathematical Structures for Computer Graphics
eBook - ePub

Mathematical Structures for Computer Graphics

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Mathematical Structures for Computer Graphics

Book details
Table of contents
Citations

About This Book

A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes

Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes.

Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes:

  • Numerous examples of two- and three-dimensional techniques along with numerical calculations
  • Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks
  • Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper
  • Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images


Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.

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Yes, you can access Mathematical Structures for Computer Graphics by Steven J. Janke in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Wiley
Year
2014
ISBN
9781118711989
Edition
1

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Dedication
  5. Preface
  6. Chapter 1: Basics
  7. Chapter 2: Vector Algebra
  8. Chapter 3: Vector Geometry
  9. Chapter 4: Transformations
  10. Chapter 5: Orientation
  11. Chapter 6: Polygons and Polyhedra
  12. Chapter 7: Curves and Surfaces
  13. Chapter 8: Visibility
  14. Chapter 9: Lighting
  15. Chapter 10: Other Paradigms
  16. Appendix A: Geometry and Trigonometry
  17. Appendix B: Linear Algebra
  18. References
  19. Index
  20. End User License Agreement