Story and Simulations for Serious Games
Tales from the Trenches
Nick Iuppa, Terry Borst
- 272 páginas
- English
- ePUB (apto para móviles)
- Disponible en iOS y Android
Story and Simulations for Serious Games
Tales from the Trenches
Nick Iuppa, Terry Borst
Información del libro
How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.
Preguntas frecuentes
Información
Índice
- Front Cover
- Half Title
- Title Page
- Copyright
- Dedication
- Acknowledgements
- Table of Contents
- Introduction (The Road to StoryDrive.)
- 1. Who This Book is For
- Part One: Case Studies
- Part Two: Stories And Story Development
- Part Three: Characters
- Part Four: Man in the Loop vs. The Automated Game Manager
- Part Five: Completing The Pyramid
- Part Six: Building The Immersive Environment
- Part Seven: Story Structures For Commercial Games
- Part Eight: The Future Of Story-Driven Games
- Bibliography
- Index