Affect and Embodied Meaning in Animation
eBook - ePub

Affect and Embodied Meaning in Animation

Becoming-Animated

  1. 324 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Affect and Embodied Meaning in Animation

Becoming-Animated

About this book

This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies from animation, video games, and virtual worlds.

As we interact more and more with animated characters and avatars in everyday media consumption, it has become vital to investigate the ways that animated environments influence our perception of the liberal humanist subject. This book is the first to apply recent research on the application of the embodied mind thesis to our understanding of embodied engagement with nonhumans and cyborgs in animated media, analyzing works by Émile Cohl, Hayao Miyazaki, Tim Burton, Norman McLaren, the Quay Brothers, Pixar, and many others. Drawing on the breakthroughs of modern brain science to argue that animated media broadens the viewer's perceptual reach, this title offers a welcome contribution to the growing literature at the intersection of cognitive studies and film studies, with a perspective on animation that is new and original.

'Affect and Embodied Meaning in Animation' will be essential reading for researchers of Animation Studies, Film and Media Theory, Posthumanism, Video Games, and Digital Culture, and will provide a key insight into animation for both undergraduate and graduate students. Because of the increasing importance of visual effect cinema and video games, the book will also be of keen interest within Film Studies and Media Studies, as well as to general readers interested in scholarship in animated media.

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Information

Publisher
Routledge
Year
2019
eBook ISBN
9781351054447

Table of contents

  1. Cover
  2. Half Title
  3. Series Page
  4. Title Page
  5. Copyright Page
  6. Table of Contents
  7. List of Figures
  8. Acknowledgments
  9. Introduction: Becoming-Animated
  10. 1 The Limits of Human Perception
  11. 2 Cyborg Viewers
  12. 3 Metamorphic Creatures
  13. 4 Muscular Augmentations
  14. 5 A Trek Across the Uncanny Valley
  15. 6 Algorithmic Couplings in Video Games
  16. 7 Becoming-Avatar
  17. Coda
  18. References
  19. Index

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Yes, you can access Affect and Embodied Meaning in Animation by Sylvie Bissonnette in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Film History & Criticism. We have over one million books available in our catalogue for you to explore.