Showing 601 - 660 out of 671 books
Machine Vision
Machine Vision
Wesley E. Snyder, Hairong Qi
2010
Polygon Mesh Processing
Polygon Mesh Processing
Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Levy
2010
GPU Pro
GPU Pro
2010
Networked Graphics
Networked Graphics
Anthony Steed, Manuel Fradinho Oliveira
2009
Computer Animation Complete
Computer Animation Complete
Rick Parent, David S. Ebert, Mark V. Pauly, Darwyn Peachey, Ken Perlin, Hanspeter Pfister, Jason Sharpe, Mark R. Wilkins, Martin Wicke, Nicholas Woolridge, Steve Worley, David Gould, Markus Gross, Chris Kazmier, Charles John Lumsden, Richard Keiser, Alberto Menache, Matthias Müller, F. Kenton Musgrave
2009
Graphics and Visualization
Graphics and Visualization
T. Theoharis, Georgios Papaioannou, Nikolaos Platis, Nicholas M. Patrikalakis
2008
L-System Fractals
L-System Fractals
Jibitesh Mishra, Sarojananda Mishra
2007
SuperFractals
SuperFractals
Michael Fielding Barnsley
2006
Real-Time Volume Graphics
Real-Time Volume Graphics
Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf
2006
High Dynamic Range Imaging
High Dynamic Range Imaging
Erik Reinhard, Greg Ward, Sumanta Pattanaik, Paul Debevec
2005
Digital Geometry
Digital Geometry
Reinhard Klette, Azriel Rosenfeld
2004
The CAD Guidebook
The CAD Guidebook
Stephen J. Schoonmaker
2002
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner
2002
Real-Time Shading
Real-Time Shading
Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool
2002
Augmented Reality
Augmented Reality
Reinhold Behringer, Gudrun Klinker, David Mizell
1999